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Semblance Patch version 1.0.2 live
August 10, 2018by Benjamming
GamePatchNote Digest
Semblance News — August 10, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Folks, here's a new patch for Semblance!
This is mainly about reducing the likelyhood of getting stuck in walls, as well as some gamplay fixes! Full patch notes below!
This generally improves the quality of life for gameplay

BUG FIXES
- Eliminated Infinite dashing, which could result in Squish getting stuck and player unable to access menu.
- Drastically reduced likelihood of getting stuck in walls
- Various hitboxes adjusted for clearer feedback
- Missing dressing in certain camera views
- Fixed Semblance title screen remaining after finishing game and letting credits roll fully
- Fixed certain shape changes not being recorded for “Polymorphic” Achievement
GAMEPLAY FIXES
- Removed ability to open debug menu
- Feedback for platform not deforming (if deformation attempted with nearby platform) now pushes Squish away, stopping Squish getting stuck in walls.
- Squish now gets thrown out from underneath portals when loading into an area.
- Changed order of totems indicators on World 2 tree to be clearer on position of totems in world 2
- Rare corrupted save files occurrences now result in text indicator and not showing black screen
- Localisation for corrupted save file text indicator
- Intro scene reloads correctly if you enter intro scene tree and leave it without collecting essence.
- Reinstated small cooldown for dashing when thrown out of platform
- Fixed flying laser from clipping into wall in ending area.
- In World 2, made the vertical velocity of being thrown sideways out of platforms occur more reliably
- Puzzle tweaks/workarounds fixed (specific puzzles list below)
Format: (level - puzzle)
World 1:
- 1-6
- 4-5
- 4-5
World 2:
- 2-5
- 5-1
- 5-3
- 6-1
World 3
- 1-5
- 3-1
- 3-3
- 3-5
- 5-2