Second Front
Patch notes · News · Live player count
About
Second Front is a tactical WWII turn-based strategy game. Craft & share your own scenarios and maps or use your strategic prowess in 48 scenarios set in iconic locations. Command over 40 types of infantry and 216 tanks, vehicles and guns. An infinite tactical sandbox experience.
Media Gallery(22)
Patch Notes & Announcements(48)
MAJORBug Fix 1.474
Just an urgent hotfix.✅ Defensive Fire bug fixed✅ Fixed an issue that prevented loading 50×50 maps🎓 Bootcamp: “How to Defend” – reduced enemy forces (due to recent AI improvements)
MAJORAI Tactics and colored Dice Patch 1.468
🛠️ improved AI target selection. 🎲 Added random colored dice. On firing the sequence starts with a red and a white dice. The red one is also used for reload. Both Red and White are used for to hit a
MAJORBug Fix 1.447
Fixed a bug in the scenario editor.
MAJORBug Fix 1.445
just an urgent hotfix
MAJORAI Tactics & UI Patch 1.444
New Features:🪖 Corpses Toggle – Option to keep corpses visible at the end of each turn.⏱ AI Wait Time Setting – Adjust how quickly the AI plays. Lower = faster (for powerful PCs), higher = safer (for
MAJORBug Fix 1.424
just an urgent hotfix
MAJORAI Skulk Patch 1.423
🔧 Update Notes / AI & Mechanics Adjustments Gameplay Changes:🎯 New "can be seen" indicator, let you know if the enemy will spot you on the move🚢 Landing crafts can no longer be stunned or shocked.�
MAJORBug Fix 1.403
Just an urgent Bug Fix
MINOR📢 Broken Unit Behavior Update - v1.401
Hey everyone! I’ve just released a new patch focused on improving broken unit behavior and a few other core mechanics. Thanks for all the feedback — keep it coming! Here's what’s new: Broken units can
MAJORTNT Patch 1.373 is OUT!
Your units will now be able to throw or place TNT to attack adjacent armored* vehicles, infantry & gun targets. *Non-armored vehicles should be attacked with small arms fire or close combat. PLACING T
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