Scott in Space Patch Notes — September 2, 2016
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Community,
here is another update for you!
We are fixing a minor bug of the new HUD feature we introduced with our last update and we are improving some gameplay aspects that had an impact on especially the hardest difficulty.
Plus, all enemy hitboxes have been re-adjusted to be more friendly towards the player when jumping on enemies.

Update 1.16.08.24
BUGFIXING
- A minor bug has been fixed where the Universe Map indicator would show up empty after the final mission and for some story items when there was exactly one item left to be collected
IMPROVEMENTS
- The camera will follow Scott now more smoothly
- Rhino Space fighters will only shoot when they are on screen
- Lava Monsters will only shoot when they are on screen
- The collision boxes of all enemies were re-adjusted to be more player friendly regarding hit detection
BALANCING
- The amount of Rhino Spear Guards spawaning on Lavair has been reduced by 50%
- The amount of Rhino Normal Patrols spawning has been increased by 100%
- The health of the Lavair end boss has been reduced by 60%
LEVEL DESIGN
- Further Changes were made to the 'Flying Iracus' level to make it easier
- Changes were made to some 'Rhino Moon' levels to simplify the player navigation
- Changes were made to some enemy placements in the 'New Defensio' level
We hope you enjoy this update!
Cheers,
Dominik
Ragiva Games
http://store.steampowered.com/app/385980/