ScooterFlow News — April 30, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Core Gameplay & Systems Overhaul
Fully reworked ragdoll system
Brand new on-foot character controller
Major improvements to player movement and responsiveness
Improved landing system for smoother, more consistent flow
Improved flips and spins
Added regular stance option (selectable in character customiser)
Updated controller icons across the game to reflect current-generation hardware
Dynamic movement improvements across riding and transitions
Updated default control bindings:
Change camera remapped to Square / X (was previously select)
On foot jump remapped to Circle / B (was previously Square / X)
Drone remapped to R1 / RB (was previously Circle / B)
Performance & Optimization
Significant CPU / GPU-side performance improvements
Reduced lag and improved stability in large lobbies
Major game compression pass reducing install size from 20GB to 4.5GB
Map Remasters & Visual Upgrades
Washington Way remastered
Mega Ramp remastered
BaySkate remastered
Mini Ramp remastered
Madrid Urban Sports 2023 remastered
Content & Customisation
Added 11 real-world pro riders
Expanded character customisation with new clothing options
Added branded clothing items from Mokovel, Overload, Decade Worldwide, Bluemoon(day), & OHLAY
Added new scooter parts
DLC content integration
Replay Editor Improvements
Added new camera options for more control
Added tracking camera mode that follows player movement while allowing simultaneous free cam control for easier clip capture
New Features
Tutorial with challenges for learning basic game mechanics
Integrated official soundtrack with on-screen track name & artist popups
Achievements system implemented
Localization support added for 12 languages (Brazilian Portuguese, Czech, Dutch, French, German, Italian, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish)
Multiplayer & Social Experience
Improved overall lobby performance and responsiveness
Reduced hitching and lag in high player count sessions
Idle kick timer added to remove inactive players from multiplayer sessions after 5 minutes
Improved disconnection messaging with clearer cause identification (timeout, host disconnect, network error)
Bug Fixes
Scooter save system bug fixed
This marks the transition from Early Access to full release, but it is not the end. We plan to continue refining, updating, and expanding ScooterFlow. MASSIVE thank you to everyone who has supported the game throughout development. Your feedback has played a huge role in shaping what ScooterFlow is today.
— Dillon, Max, Nicole, & Jared