Sclera
Patch notes · News · Live player count
About
Sclera is a Lovecraftian turn-based strategy roguelike set in a dying, near-futuristic world. Through menu-style combat, text exploration and skill-check events, maintain your sanity and manage resources as you gather a dark essence needed to survive the inescapable eldritch horror now hunting you.
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Detailed
Sclera is a no-save, session-based game of random encounters for fans of older RPGs and interactive horror fiction. While there are scripted events and stories that can occur, much of the game’s content is the result of traditional procedural generation techniques; no two runs will ever be the same.But above all, this is a passion project bringing together my love of turn-based combat, atmospheric music, and dark fantasy tales. Thank you for checking it out!The Story:An unseen cosmic entity has been changing the planet's inhabitants over time. While some have gained immunity to its hunt, or joined one of the many cults dedicated to its cause, most are repeatedly marked, stalked and preyed upon until their eventual thralldom – often first driven to madness by the knowledge of their impending doom. You are the latest Followed One seeking release from this cycle as the cursed population continues to decline and fragment into factions. What will happen upon your inevitable meeting with the Shadow?Features:High replayability with session gameplay in mind: expect one character's run to take between 30 and 60 minutes.Multiple endings and achievements for various branching paths and conditional states.Gameplay and aesthetics influenced by D&D, interactive fiction, turn-based survival horror classics (Laplace no Ma, Sweet Home), modern roguelikes (NEO Scavenger, Darkest Dungeon, FTL), and 90’s RPGs (Fallout, Darklands, Final Fantasy, Earthbound).Challenging and strategic turn-based combat.A progression system incorporating unlockable abilities and obtainable gear.Text-based exploration: both procedurally generated and custom-written interactive fiction (choice-based, non-parser, puzzle-free text adventures/narratives).Procedurally generated enemies and towns.No meta-progression, as in the vein of traditional roguelikes where only a player's skill and decision making will determine the outcome.A world setting that uses themes of Lovecraftian/cosmic horror, weird fiction, sci-fi, apocalyptic and post-apocalyptic urban fantasy.An original soundtrack inspired by The Thing and Silent Hill 2, along with ~80 different SFX.
Patch Notes & Announcements(6)
MAJOR1.06 Update Notes
A new background stress mechanic has been coded into the combat scenes in order to add more urgency to runs, as well as to prevent potential passive-healing abuse when using certain Constitution build
MAJOR1.05 Update Notes
Added a small conditional change to each victory-screen's message to better account for when you're only fighting a single enemy. The help menu's section on Cultists now correctly specifies how long e
MAJOR1.04 Update Notes
The level-up button, when available, is no longer interactable during enemy turns or while damage is resolving. Though this never caused a technical issue, it did incentivize and unintentionally rewar
MAJOR1.03 Update Notes
Players now also start with an incendiary bottle to help with any early-game difficulties against large groups of thralls. Clarified the Magnetician's research description. (Thanks to player indarys f
MAJOR1.02 Update Notes
Fixed a bug where exiting to the main menu directly from a battle that contains a surviving cultist could affect the next run's first combat encounter. (A special thanks to player morikal for their re
MAJOR1.01 Update Notes
Disabled the arrow keys from being able to access any of the character or action panel buttons, as this could be used to exploit certain functions during moments when they're intended to be non-intera
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