SAS: Zombie Assault 4
Patch notes · News · Live player count
About
Purge the undead! Intense action-shooter with deep rpg elements, including upgradeable guns and armor, unique class skills, and class special abilities. Entire game can be played single player or as a 4-player online co-op game, including PvP events like Last Man Standing.
Media Gallery(8)
Detailed
A virus outbreak on a distant trans-federation planet unleashes horrors from humanity's past. A powerful, rapidly growing zombie horde threatens the very existence of humankind, and the only ones capable of fighting back are the highly skilled, highly weaponized special forces of the S A S. Choose from 3 unique character classes, maximize the fully customizable skill tree, and select from hundreds of weapons and armor pieces to build the ultimate zombie killing hero. Play dynamic, challenging levels in single player or 4 player cooperative multiplayer and give our ravaged civilization its last best hope for survival. INTENSE ACTION Zombies swarm the screen, exploding into bits under your hail of bullets. Each of the 17 unique zombie types have special attacks and behavior, and they can evolve - manifesting terrifying new powers as you progress through the game. And just when you think you've beat them all, savage boss zombies hunt you down, puking out acid worms or storming after you in rage mode. Learn their strengths and weaknesses as you lead the action across 7 story-driven maps with varying victory conditions. UNBEATABLE 4 PLAYER CO-OP Quickmatch with up to 3 other players of similar level and use the custom skills and weapons chosen by all players to form an effective fire team. Coordinate auto-turret placements, high level room-clearing powers like Assault Team, Aerial Bombardment, and Zombie Antidote, and move physics objects to create temporary cover while you paint the room red. HEAPS OF EPIC LOOT Over 160 incredible guns and armor pieces are locked up tight inside increasingly rare strongboxes that you can find in secret rooms or on the mangled remains of your enemies. Your loadout includes a pistol and two rifle class weapons - choose from fast firing submachine guns, devastating shotguns, high damage assault rifles, brutal machine guns, flamethrowers, rocket launchers, lightning guns, and more. Armor up for protection against physical, thermal, and chemical attacks, then round out your arsenal with auto-turrets, grenades, and special high damage ammo to rip through the undead before they rip through you. AMAZING RPG-STYLE UPGRADES The Assault, Medic, and Heavy Gunner classes each have unique upgrade trees, giving each character 19 skills to customize. Hundreds of guns and armor pieces have a range of grades and a powerful RED version when you reach high levels. In addition you can add powerful augmentations to your guns and gear which enhance core properties like damage and rate of fire, but can also improve reload time, resist damage, and heal.
Patch Notes & Announcements(15)
MINORZombie Assault: Resurgence - Demo Live Now!
The Zombie Assault: Resurgence demo is live now as part of Steam Next Fest! This demo is designed to showcase the core gameplay loop, progression systems, and co-op experience at the heart of Zombie A
MINORZombie Assault: Resurgence - Dev Diary #13 - Steam Next Fest!
Ten-Hut, Mercs!It’s the first dev diary of the year, and it’s a good one! We’re incredibly excited to share that a demo version of Zombie Assault: Resurgence will be participating in Steam’s Next Fest
MINOR[ SAS INTERNAL COMMUNICATIONS - SECURE ] >>
We’ve been going through the old files on Kurios station, and we’ve found references to a weapons cache the old Government had hidden away in case of emergency. How a zombie outbreak across the system
HOTFIX[ SAS EMERGENCY TRANSMISSION - SAON ]
\Requesting immediate support! Some sort of rift has opened up here on Saon and what can only be described as a giant monster has stepped out of it! It’s massive and is just shrugging off any attacks
MINORDespite the setbacks, our mission is unchanged.
\ >> Thank you for your assistance in our research. Your help is greatly appreciated and the compensation we have provided doesn't begin to match the sacrifice you and your fellow agents have made for
MINORZombie Assault: Resurgence - Dev Diary #8: Playtest Announcement!
Hey mercs!We’re back with another update on Zombie Assault: Resurgence, and we’ve got something very exciting to share… the next public playtest is just around the corner! We know you’ve all been itch
MINORDo Your Part! Final Milestone!
\ >> Your work against the zombies is amazing. We couldn't wish for greater partners in these tests. This has confirmed that somehow the zombie populations are being reinforced. Their numbers drop sig
MINORMission Complete!
{STEAM_CLAN_IMAGE}/30897582/797afec9122926837531afd85ff318434b884972.png >> Despite our heavy losses, Kurios is ours and our technicians are currently ripping COMBOT’s influence out of the remaining s
MINORTake Back Thrace! Fourth Milestone Achieved!
Abandoned in the Thrace System, SAS soldiers launch an offensive to secure a safe haven.All SAS soldiers must work together to reach the milestones and reap the rewards. All mission types contribute t
MINORZombie Assault: Resurgence - Dev Diary #1 & First Look Playtest!
http://s3.amazonaws.com/nkapi-user-documents-production/appdocs/3/assets/assets/8b16fdd262f4492b8597ede87bab12b7_ZAdevdiary1banner.png Dev Diary #1 Welcome to our first dev diary for Zombie Assault: R
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