Samawa Idle
Patch notes · News · Live player count
About
Unleash the power of specialized towers to annihilate hordes of monsters in this idle game with roguelike elements. Collect gold, level up your towers, face powerful bosses, and refine your strategy with an evolving skill tree.
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Detailed
Jump into a world where monsters are everywhere, and it's up to you to stop them! -A flexible game that you can play as your main activity or enjoy casually while working or playing other games.Create your own builds:There are various upgrading systems in this game, including: unlocking random gears, obtaining powerful passives, and utilizing the skill tree. Key features:Unique Towers: Choose from a different set of towers, each with its special way of attacking and upgrading.Roguelike Elements: With random rewards and various passives and upgrades, no two resets will feel the same.Skill Tree: Spend skill points on new upgrades to boost your gameplay. With six paths filled with skills, you can customize your game experience.Offline Progress: When you exit the game, your towers will keep farming for you. When you come back you will find all the precious rewards they foundTwo Layers of Prestige: Unlock three new contents, The Champion, Shards of Valor and Books of Powers to significantly improve your power.The Automator: A feature that plays the game for you, unlocks towers and purchases upgrades by itself.And many more
Patch Notes & Announcements(30)
MINORAnnouncing Maktala Lootfest Slime Farming incremental game with tons of content
Hey everyone Got another incremental game for you to check, and the demo just released a few seconds ago :D While working on Awrak, I got exhausted, so to take a breath of fresh air I decided to creat
MINORAnnouncing Awrak: Samawa Idle Combined with Balatro
Hey @everyone, First off, I just want to say thank you for all the love and support you gave Samawa ❤️. I know it’s been a long while since any updates, and I owe you an apology for going quiet. I did
MINORFixed Artifacts Bug
Fixed a bug preventing the player in rare scenarios from interacting with the artifact system
MAJORPatch 2.1.1
Fixed a bug that prevented the collection of Attack bounties. Fixed a bug that caused the Champion to stop attacking. Fixed a bug that made the Champion attack slower than intended.
MAJORNew Major Update: Worlds and Crown System
New Content: Worlds: A new system allows you to select one of three worlds upon sacrifice. This choice will affect the game in your next sacrifice. Additionally, you will be prompted to choose an obje
MAJORPatch 2.0.5
-Fixed a bug preventing proceeding to the next level when the number of bosses is changed while in a boss room. -Fixed a bug preventing the Automator from resetting in certain situations. -Allowed art
MAJORPatch 2.0.4
-Fixed a bug allowing infinite boss time with Meteor -Fixed a bug in mobile version making the right UI elements go over the gold area -Fixed one of the stats of the support tower written twice
MAJORPatch 2.0.3
-Swapped the first and second skills of the champion. Now, the first one is the AoE, and the second one is the damage multiplier. -The damage multiplier skill of the champion has been improved. The ne
MAJORPatch 2.0.2:
-Fixed a bug causing the Automator to stop monster spawn. -Shard slots now unlock if your maximum level before the patch is higher than the requirement. -Fixed issues from previous patches that result
MINORApology: Important Stats Now in Base Game
Hello everyone, First off, I want to apologize for my mistake in releasing a DLC with quality-of-life features that many of you feel should have been part of the base game. I've spent countless hours
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