Runscore Patch Notes — March 27, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Old Version: 2.07
New Version: 3.0
Added 100 Achievements
Changed hitbox on all enemies
Classic Mode
First Boss:
New HP from 10 -> 50
Boss Minions:
New SpawnTimer
All Gamemodes:
Classic:
In this mode you can shoot enemies and gain points.
Radius:
You cant destroy enemies the regular way, you need to hit the middle of the Radius Object and then every enemey in that area will be destroyed.
Time:
Stay alive as long as possible. How long can you stay?
Endless Bats:
Just like Endless Version of the 1st Level in the Classic gamemode.
Waves: The ones that always follow the triangle path cant defeat you. However if you shoot those you will get penalty for shooting them. The other who spawns give points and will defeat you if you dont defeat them first
Deep Dimension: Go Deep Under the Sea and see how far you can go
Sky Dimension: Go in the Sky and see how far you come
Endless Bats Information:
33% Odds of Natural Spawning Cyan Gem
25 Points: 1 Cyan Gem
50 Points: 1 Cyan Gem
100 Points: 1 Magenta Gem
150 Points: 1 Cyan Gem
200 Points: 1 Cyan Gem
500 Points: 1 Magenta Gem
1000 Points: 5 Bonus Gems (Can only claim 1)
Go Deep Dimension: Cost 1 Cyan Gem, 1 Magenta Gem & 10 Levels
Go Deep Dimension Information:
*Get 20 Points To Get Access to Level 2
*Get 100 Points To Get Access to Level 3
*Get 125 Points To Get Access to Level 4
*Get 150 Points To Get Access to Level 5
Level 1: Fish +1 Points
Level 2: ReyFish +1 Points, +1 XP | CoralShooters: +1 Points, +10 XP
Level 3: 50% Change Cyan Gem | Swordfish +1 Points, +15 XP
Level 4: Baitfish +1 Points, +5 XP, DarkKnightFish +1 Points, +25XP
Level 5: Octopus Boss [1000 HP] +100 Points [6 Stages]
Rewards Octopus Boss:
Stage 1: [900 HP Left] 2 Cyan Gem
Stage 2: [750 HP Left] 100 XP
Stage 3: [500 HP Left] 1 Magenta Gem
Stage 4: [400 HP Left] 1000 XP
Stage 5: [100 HP Left] 1 Magenta Gem
Stage 6: [0HP HP Left] Spawn SeaHorse Monster, Unlocks Octopus Boss Playermodel
SeaHorse Monster:
20 HP, Spawn Portal to Bonus Room
Bonus Room:
250-299 Points: 1 XP Boost, 5 Cyan Gem, 1 Magenta Gem
300-999 Points: 3 XP Boost, 10 Cyan Gem, 3 Magenta Gem
1000+ Points: 6 XP Boost, 15 Cyan Gem, 5 Magenta Gem
1 XP Boost = [10 Levels]
Sky Dimension: Cost 1 Cyan Gem, 1 Magenta Gem & 10 Levels
*Get 100 Points To Get Access to Level 2
*Get 200 Points To Get Access to Level 3
*Get 500 Points To Get Access to Level 4
*Get 10 000 Points To Get Access to Level 5
*Get 50 000 Points To Get Access to Level 6
*Get 100 000 Points To Get Access to Level 7
*Get 250 000 Points To Get Access to Level 8
*Get 500 000 Points To Get Access to Level 9
*Get 1 000 000 Points To Get Access to Level 10
Level 1: Scorpion [10 HP] +1 Points, +1 XP | Bee [1 HP] +1 Points, +1 XP | 100+ Points = 2HP
Level 2: Bee [2 HP] +1 Points, +1 XP | AngryTree [100 HP] +1 Points, +1 XP | Spawns butterfly when dead -> Butterfly [5 HP] +2 Points, +50 XP
Level 3: Swordwing [50 HP] +100 Points, +25 XP | Butterfly [5 HP] +2 Points, +50 XP
Level 4: EvilCloud [3 HP] +2 Points, +20 XP, EvilCloudMini [5 HP] +1000 Points, +500 XP
Level 5: Bird [100 HP] +555 Points, +100 XP | 4 Pruttkorv Guard: -100 HP Attack Bird
Level 6: GatorWing [10 HP] +750 Points, +50 XP
Level 7: TigerWing & WhiteTigerWing [100 HP] X2 Points, +25 XP | TigerPaw [3 HP] +5 Points, +10 XP
Level 8: Eagle [250 HP] +100000 Points, +125 XP | Birdy [2 HP] +250 Points, +2 XP
Level 9: Jet [3 HP] +100000, +10 XP
Level 10: All enemies at once
Reward:
Level 7: 2 XP Boost, 1 Cyan Gem
Level 8: 1 Cyan Gem, 2 Cyan Magenta Gem
Level 9: 1 Cyan Gem, 1 Magenta Gem
Level 10: 2 Cyan Gem, 3 Magenta Gem, 2 XP Boost, 1 Bonus Gem
Classic | New Level + Enemies:
-MazeRunners | Need to have 20 Points in 1st Level to get teleporter
MazeRunner have a spawner you can destroy!
1st Room: +1 Point +1 xp per defeated enemy
2nd Room: +10 Points +2 xp -||- Faster Spawn then previous room
3rd Room: +10 Points +2 xp
4th Room: +10 Points +2 xp Faster Spawn
5th Room: +15 Points +4 xp Very Fast Spawns
-Jellyfish | Teleporter spawn instant in Sea Horse Level
Jellyfish: 3 Jellyfishes each 40 HP ,Current Points + 25
-KnightWing | Portal spawn in 1st Level after 25 Points, Portal destroy after 50 Points
2 HP, +1 Points, +5 xp
-Skeleton | Teleporter spawn when you have 1000+ points in Water Level
1 HP, +10 Points, +10 xp
Radius Dimension
Level 1:
If you hit 500+ Points the Radius Spawner will destroy itself
500+ Points will Spawn a Portal to the New Level in each corner!
-WB +
1 Enemy = +1 Points
2 Enemies = +2 Points
3 Enemies = +3 Points
4 Enemies = +4 Points, +1 xp
5 Enemies = +5 Points, +2 xp
6 Enemies = +6 Points, +3 xp
7 Enemies = +7 Points, +4 xp
8 Enemies = +8 Points, +4 xp
9 Enemies = +9 Points, +4 xp
10 Enemies = +10 Points, +5 xp
11 Enemies = +11 Points, +5 xp
12 Enemies = +12 Points, +5 xp
14 Enemies = +14 Points, +5 xp
15+ Enemies = +25 Points, +10 xp, 50% odds of 1 Cyan Gem
Level 2:
-Ghost
1 Enemy: +20 XP
2 - 5 Enemies: +10 Points, +25 XP
6 - 9 Enemies: +15 Points, +50 XP
10+ Enemies: +20 Points, +100 XP, +1 Cyan Gem
Time Gamemode:
Cant shoot
New Playermodels:
J01 - Level 101 Requried
E14 - Level 214 Required
Chess - Cost 1 Cyan Gem
Lesbian - Cost 1 Magenta Gem
MLY - Level 97 Required
Octopus - Beat the Octopus Boss in Deep Dimension
Settings:
-Added RD Visible/Not Visible Setting
Gems:
Cyan: Common
Magenta: Rare
Bonus: 10 Cyan, 1 Magenta
Gems Odds Classic:
Skeleton Room: 1% Odds of Natural Spawning Cyan Gem
Endless UFO: 100% Odds of Natural Spawning Cyan Gem if you have 20000+ Points
Ghost: 100% Odds of Natural Spawning Magenta Gem
Chest:
3 Chest with rewards, procent visible when hover the chest
The chest are only time based ingame!
If you quit the game the timer will go back to its original time!
BronzeChest: Can be open every 30 minutes
Silver Chest: Can be open every 1 hour
Gold Chest: Can be open every 2 hours