GamePatchNote Digest
Run For Cover Patch Notes — April 1, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Update #42 introduces a lot of visual polishing to the map generator and to the turn-by-turn experience. The color grading of the forest, beach and camp area was reworked and the placement of objects and obstacles on the map was vastly improved. Check out the new look of the camp area:
Some abilities received a neat little particle effect! 
Units that are knocked out and in critical condition show this new UI element:
The Full List
- added more details to the city areas
- improved support for different terrain heights
- added particle effects to the level up and to the Guard, Assault and Harden ability
- added final graphics for showdown cutscene
- massively improved color grading
- added animation for critical condition
- the 2nd tank section is a bit longer