Run For Cover Patch Notes — February 22, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Update #39 introduces Pablo Escobeer to the game. The player can encounter the main antagonist at the end of the mission. He is very tough and should not be engaged carelessly!

This update also addresses a lot of usability issues - there should be no more shooting through walls. The level cap was raised and two additional abilities were introduced to the game. A nasty map generation bug was fixed that occasionally created non traversable map chunk in the beach area. The tank received a selection image and even displays the current units in the tank:

Parts of this update have been already made available earlier this week as a Hotfix.
The Full List of Changes:
- Added Pablo to the Game
- Added a helicopter flying over the map
- Added selection UI for the tank sections
- Raised level cap to level 7
- New Ability: +1 Shotgun Damage
- New Ability: +1 Assault Rifle Damage
- Added message when player tries to select a unit without AP
- Improved tile selection for tiles covered by unit in critical state
- Improved unit selection for units close to walls
- Fixed tile visibility issues around walls and tanks
- Fixed music not playing on initial game start
- Fixed blocking issues on the beach
We are also making good progress with the next cutscene. I hope to include it in the game soon!

