Rum & Gun Patch Notes — July 3, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Ahoy, mateys!
The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun. Today's content drop is on the slim side, but I hope you'll enjoy it.
EDIT: a mistake was made in the publishing process, resulting in devmode being activated on startup, but the hotfix should be out now. I apologize for the issue.
Full list of changes:
4 new Treasure Hunt tilesets (including a super secret one)


Stash is now accessible on every 10th Treasure Hunt stage
Fixed: Windows GUI scaling is now disabled for the game window. This may result in significantly higher resolution depending on your OS settings
Added key bindings for weapon slots
Fixed: Treasure Hunt map is now regenerated if no valid path exists
Fixed: typo in "Survivor's Hideout" map name
Fixed: wrong shader and shadow model for Seagull pet
Fixed: some uniformed units had wrong uniform in Treasure Hunt
Better east-side camera bounds on Treasure Hunt maps
Added fire doodads to Scorched Jungle Treasure Hunt map type
Fixed: updated an NPC text to be same as the voice line in the Quagmire of the Fallen
Fixed: Added more hero-blocker pathing on the Quagmire of the Fallen
Slight optimization to terrain texture drawing
That's all for now. If any issues arise, please reach out on the Discord server. I'll keep an eye out from now on.
Borington