Rum & Gun
Patch notes · News · Live player count
About
Rum & Gun combines fast-paced shooter action with ARPG loot and character building. Journey across the Indian Ocean, uncover the secrets of the Drunken God, and become a legendary pirate captain. You're not on the Caribbean anymore...
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Detailed
Journey across the Indian Ocean, uncover the secrets of the Drunken God, and become a legendary pirate captain. Rum & Gun mixes fast-paced shooter action with ARPG loot and character progression. You're not on the Caribbean anymore...Notable featuresEnter an epic pirate adventure in single-player. Four acts worth of hand-crafted levels are waiting for you to plunder. Not that you'll remember any of it from all that drinking.Live the pirate's life: Drink the finest rum instead of those weird-colored potions and elixirs. Boost morale by playing your music instruments. Gamble your gold away in a game of Liar's Dice. Dominate the waves in naval combat. You may also hunt legendary beasts if you can solve their mysteries.ARPG? I say YARRRPG! Looting is a pirate's profession. There are 33 hat fashions, 30 weapon types, 15 species of pets and plenty more to collect. Every weapon can have up to 2 Spell Runes with their own level-ups, modifying their attacks in wild ways. Character perks aren't missing either. Customization is as deep as the seven seas!Gun is half the title! The core game loop is that of a hectic top-down shooter, but melee and spellcaster builds are also viable. Note that movement is with the keyboard, since you need the mouse for aiming. The game is also using an active reload system. WARNING: gamepad support has been discontinued!Done with the story? Enter the Arena or the randomly generated maps of the infinite Treasure hunt mode. Try it in LAN Co-op with as many mates as your network can handle, or make your own maps with the included map editor. You could even share them in the Steam Workshop.Made with dedication: The game is being made by one person since 2018, with a custom-built game engine and original assets paying homage to low-poly classics of times gone by.Kick a zombie in half while playing the fiddle!Borington is a one-man development project based in Transylvania. Rum & Gun is my first desktop release, after 2 web-based projects.Got some ideas or questions? Join our Discord server:
Patch Notes & Announcements(74)
MAJORPatch 1.7.4 - There and Back! - Level transition rework
Ahoy, mateys!Today's patch adds a complete rework of the zone transition system. Now you may find an exit circle at the beginning of most maps, so that you may return to the previous level. The state
MAJORPatch 1.7.3 - Fort Anping
Ahoy, mateys! The development of my next game has been ramping up in recent months, but I finally had the time to finalize the next version of Rum & Gun. Today's content drop is on the slim side, but
MAJORPatch 1.7.2 - Kolkata Arena
Ahoy, mateys! Unfortunately I had to take a short break for health reasons, but I'm back in action. Today's patch adds a new area to Act II, the Kolkata Arena. Enjoy! {STEAM_CLAN_IMAGE}/36381089/22f0b
MAJORPatch 1.7.1h - Perk system change. More fixes and tweaks
Ahoy, mateys! Another week, another round of improvements for Rum & Gun. I've been watching your streams of the game and it's been super useful feedback. Also, I've been getting reports of 'unresponsi
MAJORPatches 1.7.1e, f, g
Ahoy, mateys! Today's patch catch is another small one, but it includes some important fixes. Enjoy! 1.7.1e: Fixed: reload ended by a reload combo restarted the reload process (bug introduced in 1.7.1
MAJORPatch 1.7.1d
Ahoy, mateys! Yet another small patch, mostly bugfixes and minor adjustments. There was a major bug that made co-op with more than 2 players unplayable. As always, some new bugs could have appeared, s
MAJORPatch 1.7.1c - Disappearing savegame fix, controller experiments
Ahoy, mateys! Launch week is finally over. This has been an amazing 7 days. The influx of new players is already taking the game in better directions. For that I am really thankful. As always, I'll lo
MAJORPatch 1.7.1b - Ship fix and other tweaks
Ahoy, mateys! Today's patch is full of minor tweaks, based on your feedback: - Fixed: keyboard ship movement didn't work if gamepad was connected - Damage limit on monsters is now percent-based - Sold
MAJORPatch 1.7.1 - Journal
Ahoy, mateys! Today's update is a smaller one, implementing some feedback based on Monday's full launch (mostly about ship combat). Here are the full patch notes: - New Journal tab added, so that page
MAJORFull launch, full sail!
Ahoy, mateys! It's been over 4 years, but Rum & Gun is finally out of Early Access! Huzzah! TL,DR: Now is a great time to try it! The first public demo back in late 2019 was a rudimentary top-down sho
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