v0.25.0 MEMORY OPTIMIZATION
RPG Sounds Patch Notes — July 23, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
NEW
-Settings: Low Memory Usage toggle
-Mixer: You can now enable/disable which cards will repeat their sequence.
-Sessions: You can now play a preset from the Sessions section even if it's not open in the Mixer.
IMPROVEMENTS
-Mixer: Now you don't have to wait for your sounds to load, they'll now load when needed.
-General visual improvements.
FIXES
-Mixer | Sfx Pad: Sometimes without moving the files, tracks get lost and only "File not found" is displayed.
-Mixer | Sfx Pad: Sound files keep hanging, saying "loading" but never load.
NOTES
LOW MEMORY USAGE
We improved the way sounds are loaded into the mixer. They will now load when needed and unload after they finish playing, reducing the impact on memory.
Even when you have "Low memory usage" disabled, you may notice a reduction on the memory impact. But even so we don't recommend you to use very long tracks with this setting.
In the mixer, when "Low memory usage" is enabled, sounds will not be loaded into memory, but they'll be played as a stream, reducing memory consumption to a minimum, but because they are decoded in real time, You will notice a slight delay in your input and sounds will not loop properly.
In the Sfx Pad, when "Low memory usage" is enabled, sounds will be loaded at the time they're triggered, so you may notice a slight delay. This delay may vary depending on the duration of the track. Longer tracks will take longer to be decoded.
RECOMMENDATIONS
If you're using huge tracks, we recommend you to enable Low Memory Usage, this way you won't have to wait for your sounds to load completely.
If you want to achieve a perfect loop, You have to:
1. In Settings tab disable "Low memory usage".
2. Go to the Mixer.
3. Open the "Sequence" containing the sound you want to loop.
4. Enable the little "Loop" button placed at the right of the sound.