Root News — November 7, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

We’ve been hard at work making improvements to Root Digital since the release of Hirelings & Landmarks! Since our last public patch update, we’ve deployed several hotfixes (including a new one today, 2.0.12) addressing various bugs and issues. In today’s notes, you’ll find a list of the many changes we’ve made in these incremental updates, with improvements to undo behavior, streamlining of several corner-case rules, some UI tidying, and a variety of general fixes.
Thank you, Woodland warriors, for your valuable feedback that helps us to continually improve the Root Digital experience!
General Fixes & Improvements
Advanced Setup now correctly determines the first player.
Rat Smugglers no longer require the Vagabond to have an unused boot to move.
Warm Sun Prophets can no longer move an opponent’s Warlord.
Riverfolk Mercenaries now appear in battle as intended.
Vagabond can now use Cobbler at the start of Evening.
Lizard Cult can no longer recruit using off-suit cards.
Woodland Alliance can now recruit Officers to Bases in the Lost City clearing.
The Exile’s Revenge achievement can now be earned.
Vagabond now exhausts swords correctly when attacking the Hundreds.
Fixed Field Hospital only being usable for a single instance of warriors lost in Async timer games.
Hirelings and Landmarks achievements on Android should now be granted correctly.
The Arbiter should now be able to be enlisted in battle again.
Adset games should now start correctly on the Lake or Mountain maps.
Hundreds should not deal rolled hits when Looting again.
Vagabond should again be able to continue scoring when another Vagabond enters a coalition with them.
Rule will now update after the Spring Uprising’s piece removal ability is used.
Added window for Eyrie to use the Black Market before they add to their Decree.
Fixed Keepers getting prompted for relic movement when the Vagabond forces them to move.
Fixed cards disappearing after cancelling the Dig action before confirming how many warriors to move.
Favor and Partisan cards now damage the Vagabond as intended.
Marquise can now use Field Hospital after losses in the Keep clearing during Async games again.
Keepers are no longer prompted to move relics when being moved by False Orders.
Undo
Fixed issue preventing Riverfolk from undoing back into Daylight from Evening.
Vagabond can no longer undo completed quests.
Undo is now available during suit selection when crafting.
Undo is now supported when selecting relics during Move and Recover beyond the first.
Fixed undo not reverting VP gain during a Recover action that didn’t result in retinue loss.
Corvid may now undo the Trick action in cases where it chooses from 3 or more plots.
Fixed undo not being usable after cancelling claiming a Dominance card.
Dominance claims using a Bird card can now be undone.
Undo is now supported after selecting “No” for placing mobs with Jubilant.
Fixed issue where viewing results of a Live timer game reverted the game to the final turn.
Visuals and UI
The Duchy’s action counter no longer overlaps the turn timer.
Riverfolk Services text banner now minimizes along with the rest of the prompt.
Maximize button now available again after minimizing the Choose Casualties prompt in battle.
The indication Hundreds are using Bitter in battle should no longer be hidden behind the battle UI.
Indication that a Vagabond is damaging items in battle should no longer appear behind the battle UI.
Localization
Various localization, text display, and translation fixes.
Onward through the Woodland!