GamePatchNote Digest
Roll Patch Notes — December 6, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Roll: Viral Update
Added Content
5 New Die Faces
- 99 Die Adder: Replaces a die face of your choice with a 99 die adder. Every 100 times this face is rolled, it adds a new die with faces (99, 99, 99, 99, 99, 99)
- Left Sum: Replaces a die face of your choice with a left sum face. When rolled, this face will have the value of: The sum of each face to the left of this die until reaching the end of the row, or another left/right sum face. If pointing at a right sum face, all dice between the two will be multiplied by double the quantity of dice between them. This effect ignores wilds and faces which multiply the entire roll and this face cannot have its value increased by passive abilities.
- Right Sum: Replaces a die face of your choice with a right sum face. When rolled, this face will have the value of: The sum of each face to the right of this die until reaching the end of the row, or another left/right sum face. If pointing at a left sum face, all dice between the two will be multiplied by double the quantity of dice between them. This effect ignores wilds and faces which multiply the entire roll and this face cannot have its value increased by passive abilities.
- Exclusive Multiplier: Replaces a die face of your choice with an exclusive multiplier. When across all rolled dice, only 1 exclusive multiplier is rolled, the single exclusive multiplier will have the value of: all wilds and total roll multipliers (left/right sum, total roll lottos, multipliers) + 200% for each other exclusive multiplier in play that was not rolled. Each die can only hold one exclusive multiplier and when more than one of these faces are rolled, it will have no value. Cannot have its value increased by passive abilities.
- Dirus: Replaces a die face of your choice with a Dirus. When rolled, this face will have the value of: total dice quantity. This face also has a chance, when rolled, to replace an adjacent, numeric die face with a Dirus. If, across all rolled dice, there are zero numeric faces, Diruses will be worth 10x more.
11 New Passive Abilities
- Run Length Multiplier: When you roll a run (3 or more consecutive numbers), the value of all dice in the run will be multiplied by the length of the run.
- Mail-In Rebate: When a die gains a rebate, it will not pay out immediately. Instead, it will accrue all rebates over the next 100 rolls. After 100 rolls, the total amount accrued will be multiplied by 10 and paid out.
- Only Face Multiplier Squared: If the most common number rolled is also the only number rolled, the result of all multi-face multipliers will be multiplied by the number of occurrences an additional time.
- Viral Die Quantity Multipliers: Die quantity multipliers have a chance, when rolled, to replace any adjacent die face with a copy of itself. Additionally, Diruses will be 2x as likely to spread and the value of all Diruses will be multiplied by 10.
- Immune 99’s: Upon purchase, numeric 99’s are immune to the effects of Diruses and viral die quantity multipliers
- Immune Total Mults and Adders: Upon purchase, total roll multipliers (wilds, left/right sum, total roll lottos, multipliers) and all die/refresh adders are immune to the effects of viral die quantity multipliers.
- All Quantites x5: All die faces/passive abilities that gain value based on the total quantity of dice, will instead use 5x that amount.
- 100 Dice Bonus: For every 100 dice you roll, gain a stacking 20% bonus on all dice. Does not apply to wilds or faces that multiply the entire roll.
- Stop Production: All die/refresh adders will no longer add dice/shop refreshes. When they would normally add a die/refresh, they will instead be worth: Quantity of dice * number of rolls to produce * 100 or Quantity of shop refreshes ^2 *100
- Ninety-Nine Ninety-Nines: If you roll 99 or more 99’s, all other rolled numeric faces will have their face value increased to 99.
- Add Die Discount: All Dice and Die Adder Faces are 15% Cheaper. Additionally, for each new die you gain, reduce current shop prices by 2%. Does not apply to refresh stock or shop upgrade. (Must refresh stock for 15% discount to apply).
Updated Content
Upgrade Changes
- All-In!: The result of all lottery faces will be multiplied by 10. When all lottery faces in a roll are a failure, lose all banked points.
- Set All Die Faces: Choose a numeric die face. All other faces on the chosen die will be set to the value of the chosen face. Removes all incrementors.
- Add
halfdie quantity: all numeric dice havehalfthe quantity of dice added to their roll result. This effect occurs before bonuses and after multipliers.
Cancelled Upgrades
- The following upgrades have been removed from the game: Doubles Increase, Triples Increase, Even Increase, #/5 Increase, #/5 Major Increase, Run Mega Increase, Die with random faces <13, Lotto Die Adder
Shop Changes
- Added 2 additional starting free shop refreshes (you now start with 3 free refreshes)
- All passives are 15% more expensive to start and now scale slightly faster than other upgrades
- Costs more to upgrade to higher shop tiers (excluding shop 1, very minor increase for shop 2)
- Slight increase to cost of die quantity multipliers
- Add reroll x1/2 and Add half incrementor are now available in the starting shop tier
- Cost reduction to add reroll x1/2/3 and half/full incrementor
- Cost reduction to basic numeric faces
- 99’s are more common amongst basic numeric faces
- Slight cost reduction to all dice and die adders
- Keys are slightly more common
- Adjacency multipliers are cheaper and available in earlier shop tiers
- High value (x5/10) single face multipliers are available in earlier shop tiers
New Features, QoL, And Miscellaneous
- Added a discord button with a link to the roll community discord.
- SUBSTANTIAL performance improvements for all performance modes, especially maximum performance.
- 99^2 or (9801) is now the maximum number of dice you can obtain. Any dice added via the shop or adders after this point will still contribute to Die quantity multiplier, Dirus, 100 Dice Bonus, Stop Production, and Add Die Quantity values, but will not be rolled and will have no value.
- You can now click and hold to roll.
- You can now navigate between views using the arrow keys.
- All fading transitions are now controlled by the transition speed setting.
- Different ‘switch view’ sound effects for each of the different transition speed settings that will more accurately match the speed of the transition.
- Added a popup that will notify players to turn off analytic mode for lag reduction.
- Fixed an issue where multiple users would share the same highscore.
- Fixed screen overlay issues between the shop and dice at large dice quantities.
- Fixed an issue where the shop indicatore button would disappear at the start of the game.
I think that’s all the changes… honestly so much has changed that it’s hard to keep track at this point. Anyway, hope you enjoy the new stuff :)
-Xrai