GamePatchNote Digest
Rogue: Genesia Patch Notes — March 23, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Major QoL
- Added Card avoiding
In the card encyclopedia, in adition to pinning card, you can mark then as avoiding, meaning the card won't be selectable in a card selection
There card would be automatically banned when they appear (only if possible, using a ban charge)
An option can be enabled to disable auto-ban these card
If automatic card selection is enabled, it'll auto-ban these card, and if no ban is available try to avoid these card as much as possible during selection - Pinned Card and Avoided card can also be set in the main menu, new run will automatically grab the pinned card and avoided card from main menu
Change to pinned/avoided card during a run won't affect main menu pin/avoid
Changes
- Equipment soulcoin cost for tiering-up, scale much slowly after ZZZ tier, and even more slowly at infinity +99 then at +499 and cap at maximum double value arround Infinity+726
- Equipment leveling up cost now properly follow tiering-up cost after ZZZ tier.
Fixes
- Stelar stone and moon stones damage mitigation being displayed as negative in the summary on the right
- Talent tab not being openable in game menu
This also fix Game history not being openable - Immovable being removed from your cards preventing you form moving until the end of the stage
- Equipment tiering up costing Infinity soulcoin at infinity +350
- Unstable core not providing any damage when bellow 20 stacks
- Unstable core buff description
- Gluttony not properly applying it's stats
- Tag keyworkd tooltip having a misstranslated key in german causing an error
- Holy conversion effect scaling with Negative corruption (it now have no effect in those case)
- Pistol talent with 0 talent power causing infinite ammo cost
- enemies being spawned (with summon circles) being targetable by weapon (and so, causing lag)
- Enemies being spawned dealing damages
- Root of endless growth stack not being reset when restarting a run
- Hand of the guilty started as "washed" when starting a run (instead of becoming washed after removing it)
- Blood transmutation giving 0 bonus power when health and post power were too different (multiple order of magnitude)
- Tesseract and Hypercube Manifold giving bonus to Trinket Slots (that are not implemented into the game)
Already generated Tesseract and Hypercube will have their Trinket slots rerolled into a random available slots) - Speed cap option not working