Road to Eden Patch Notes — September 24, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
I understand that there have been questions about why development on Road to Eden appeared to have halted, especially given the negative reviews it has received in that regard. I am taking this opportunity to clarify the situation.
Road to Eden was, and still is, a project that holds a special place in my heart. It began as a labor of love and was the focal point of an amazing community. Over the years, I dedicated a significant amount of time and effort to its development.
The decision to work on RTE Worlds was not taken lightly. With the advent of Unreal Engine 5, there were exciting technological advancements that could greatly enhance the gaming experience. As a result, RTE Worlds became a separate project, offering a completely different gameplay experience and a host of new features.
I want to emphasize that transitioning to RTE Worlds was not about abandoning Road to Eden but rather about leveraging the possibilities offered by UE5 to create a more expansive and immersive game. This transition allowed us to introduce features like random world generation, a vast map size of over 625km², traders, quests, unique loot systems, diverse exploration options including air, sea, and land, and much more. These enhancements would have been challenging to achieve within the constraints of UE4.
I appreciate your understanding and patience as we continue to work on RTE Worlds. Please know that Road to Eden remains a project close to my heart, and I am committed to maintaining its legacy. At some point in the future, I will turn my attention back to Road to Eden and work on bringing closure to all the players who enjoyed and spent countless hours in the game.
If anyone has further questions or concerns, please feel free to reach out. Your feedback is invaluable to us as we strive to deliver enjoyable gaming experiences.
Thank you for your support.
Zouking