Road Not Taken Patch Notes — August 12, 2014
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi folks! We just pushed an update to Road Not Taken. To get it, just quit out of Steam and reload it, and the update should begin downloading automatically. This update is mostly just bug fixes for some of the nastier issues reported by players thus far. Here's the list:
* Fixed: when teleporting while holding a child on the threshold of the doorway to the start room, players would rescue the child but not receive credit for the rescue.
* Fixed: game crashes when player rescues a child that is being held by Baba Yaga by tossing a parent at the child.
* Fixed: in some situations, after all children have been rescued, the player was not teleported to the start room.
* Fixed: crash when the hero is carrying an object and gets pushed by another object, causing the carried object to move into a diagonal space, which borks the game.
* Fixed: children were sometimes being incorrectly rescued by parents that were not actually nearby them.
* Fixed: if the start room fills up, the player will sometimes be unable to teleport to the mayor.
* Fixed: if you quit the game during the fisherman scene after a career restart, all your progress is wiped (i.e. book of secrets.)
* Fixed: if you quit the game during the shrine time travel (life restoring) scene, then your saved game could get wiped out.
We're aware of more bugs and we're actively working on them, in addition to some balance adjustments and other stuff. We just wanted to get this patch out quickly to fix some of the most egregious issues!