Ricky Recharge Patch Notes — November 12, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Added:
• Added effects when buying Item. (Beams / Particles / CameraShake)
• Garage light now animates when buying an item in the shop.
• Destroying Bots while mounted now checks your mount polarity. (Only raises multiplier when synced).
• New SFX when Mount is depleted.
• New "Detonate" UI animation when holding button to self-destruct mount.
• Added Pitching SFX when holding Self-Destruct button.
• "Mount Prompt" and "Mount Kill Combo UI" colors are now adjusted to the current Polarity color.
Fixed Issues:
• Fixed a bug where player would be unable to move for a moment when buying an item.
• Mount walking sound will no longer double trigger when transitioning between walk and attack.
• Fixed a bug where an idle mount would start animating when you exit the shop.
• Light on the livingRoom Ceiling fan should no longer glitch out.
• When destroying robots while mounted, environment will now react correctly.
• Patched several holes in the garden where you could see through the level.
• Fixed some sounds that did not correctly adjusted their volume to the SFX volume level.
• Fixed a bug that prevented bots from spawning when exited previous game from within the shop.
• Power-ups are now rendered separately on top of everything else (no glow) to benefit clarity.
• Locked achievements are semi transparant and no longer popup when selecting.
Changes:
• Reworked all ShopItem Artwork.
• Highlight on Character and extra effects when buying item now corresponds with the bought item Tier.
• Reduces Bloom effect when changing Polarity. (completely removed the effect when using extra cams)
Performance:
• Optimised Scoring Functions.
• All Achievement checks are now event based, no more Checks in update loops.
• Disabling Blast/Mount UI when not visible.
Dev:
• When DevMode on all items can be bought.
• Cleanup up DevCheats.
• Using Extra Cameras (dev only) now completely hides all UI. screen-space and world-space.