Retro Run Patch Notes — February 21, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone!
Here is a long awaited update for you guys!
Sorry that it took so long, it was a mix between a issue with the engine and with little time to work on the game in general, but hope you like the new additions and the fixes/changes!
Added
- A new gamemode category called ''minigames'', which will feature minigames that is more fun and highscore focused
- An outline to the cars in Car ride, to make them stand out more to the background
- Actual names to the levels, instead of lvl 1, 2, 3 etc.
- A button to reset the save file
- New stats to the stats tab
- Bullet traces and hit effects for both the player and the enemies
- New achievements for the new minigame
Changes
- Upgraded from Unreal Engine 4.27 to 5.6.1
- Changed up the menu scene
- Revamped the stats tab
- Revamped ''Kill 'em all'', by trying to fix the sloppy enemy AI (please give feedback on this!!)
- Changed the Islands levels to be more smooth
- Changed the hit radius of you weapon from 25 to 5, this makes it harder to hit - but is much better in a lot of other situations (please give feedback on this!)
- Changed some icons to fit the new levels
- Changed the Skull Car's name to be more random looking
- The T-2000 can no longer move while reloading
- The enemies now hold red guns instead of blue ones
- Changed some text in the credits page
- Boss healthbar now looks like every other healthbar
- Changed the logo animation at the start to te new one
Fixed
- The unpredicteble ''rope-swing'' mechanic
- Optimization
- A bug where the Cyberpolice in Kill 'Em All was one shot
- A bug where the timer only started after you release the trigger instead of when the first round goes of
- A bug where there would be to sets of arms when drinking the energydrink
- A bug where the enemy shooting sound would be played 2D and not localy around the enemy itself
- A bug where the reload animation wouldn't play after emptying the magazine
- The light that were supposed to follow T-2000 now actually follows it.
I have played through all the levels to make sure there are no problems anywhere, but if I overlooked something - please reach out and I'll fix it!
Hope you have an awesome day/night!
Cheers,
- Vander / lilleBror