Regular Human Workshop News — March 4, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hello everyone,
I wanted to share a recent update with you all – the Mod Editor is now available. It introduces two methods for creating mods, each catering to different preferences and skill levels:
Using Editor: This tool allows you to modify game objects without needing to code. It provides a straightforward method to alter the built-in objects.
If you have programming skills, you can take your modifications further by creating custom components. These components can be attached to the objects you are editing, enabling you to introduce new behaviors and features that extend beyond the built-in functionalities.

C# Programming: With C#, you can develop complex mods that can include tools, liquids, game scripts, etc. Visual Studio is recommended for these tasks, and understanding C# is necessary.

Documentation is available to guide you through using both the Editor and programming mods in C#. It includes step-by-step tutorials, examples, and tips to help you utilize the tools effectively. You can access this information directly from within the game or by visiting the website: Regular Human Workshop.

I'm now heading back to focus on developing new content. Cheers!