Regiments Patch Notes — April 25, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The Final Update is out!
This one has quite a bit of changes and content and I haven't released patches in more than a year, so brace for some bugs and hotfixes in the coming days.
GOG version and demo version will be updated as soon as no critical issues remain.
Changelog:
Added UK BG Campbell - FV-432-focused regiment
Added West German Arbeiterkampfbrigade Leipzig - FDR Rebels regiment
Added Polish 30. Pułk Zmechanizowany - balanced mechanized regiment
Added East German KG "Kaspar" - mixed motorized/heliborne regiment
Added Soviet BTR-D/RD/ZD serie of vehicle
Added UK Puma HC.1 - which means UK airmobiles are now split between ATGM-heavy small platoons in Lynxes and big para platoons in Pumas
Added UK FV120 MCT anti-tank vehicle
Added Polish Hibernyt AAA vehicle
Added Soviet and CSLA 2S7 Pion - only in a single Task Force per nation. It's out of scale, but well, we had the model available and it's the last patch
Added West German F-4F Guided strike Tac Aid
Added Steam achievements - they will automatically pick-up your progress in Operations, but not for Warpaths as there was no reliable data saved in previous versions
Added Skirmish options persistence - all settings would be remembered for next sessions
Added Move to Contact behaviour - when Attack Move command is issued to unarmed platoons and platoons in Hold Fire mode, they will move until they spot a target
Added mech squad survivor transfer: there's a 45% chance for each trooper to survive the loss of their transport and regroup with a nearby squad (if they have unfilled position)
Added helo-specific retreat behaviour: helos will retreat to closest map edge or retreat zone, trying to avoid AA platoons
Added last-known-position marker that stays for some time after losing LOS to enemy platoon: fades out fast for mobile targets, stays for several minutes for entrenched ones
Adjusted "recon by artillery": wrecks will be hidden until spotted, dead soldiers and floating points won't be displayed for enemy units killed outside of line-of-sight.
Added ability to select same-side opponent in Warpaths
Added maps "Crucible", "Blumenthal", "Wasteland" to Skirmish
Added alternative map variants from Winds of Change to Skirmish
Adjusted half a dozen existing maps that weren't setup for Warpaths
Added slogan decal system to UK units
Adjusted TFs to spread out new units, rebalance some outliers, reduce Belgium spamminess
Adjusted Air Patrol TacAid: increased delay befor next run if the plane was suppressed or paniced during the current one
Adjuted tracked APC platoons prices to match those of wheeled APC platoons in Operations and Warpaths
Adjusted garrison platoon sites and (Rear) AI platoons to be infantry-only, added slightly more troops to compensate
Fixed AI helicopters always wasting last ATGM due to early low-ammo retreat
Fixed artillery behaviour when it receives a new artillery attack command during an existing fire mission
Fixed napalm and cluster TacAid strikes always reporting a miss
Fixed unit follow camera twitching in some cases
Adjusted Hellfire missile textures on AH-64, courtesy of Phlogis
Fixed Mi-8T decals
Fixed AMX-13 DCA turret shape
Fixed Nona-S model
Slightly reduced the noise values of infantry ATGMs and recoiless rifles
Adjusted Skirmish random atmosphere selection to select only daytime atmospheres
Optimization passes and bugfixes
Hotfix 1.5.1:
Fixed BTR-D related crash in newly generated Warpaths
Fixed DLC content being available to everyone
Minor localization fixes