GamePatchNote Digest
RedEx News — November 29, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
User Interface
- Mouse can be used in menu and pause
- Now the position of the box is marked with a beacon
- Reworked skill leveling window
Gameplay
- New skill "Engineering", which allows you to pump the characteristics of weapons and turrets
- Reworked some perks, now they are more important for comfortable gameplay
- Added platform jumping mechanic. The game now supports full WASD control
- Cut out the regeneration of armor, increased the regeneration of health, and now its speed is affected by the skill "Strength"
- The maximum points of armor is now more dependent on the skill "Mastery"
- Added cooldown for registering enemy bullet damage (cooldown does not apply to shotguns)
- The difficulty of enemies grows with the wave