Galactic Mining Corp - Development Update #13
RagTag News — January 18, 2021
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Happy New Year!
It's a brand new year and I am really pleased to report that all of the crew members and HQ rooms are now finished and have been integrated into the game. Most of the artwork is now also done, with a few remaining larger static pieces for the Investment Sites still to go. I am growing the GMC universe every day with the backer content and it is shaping up really nicely.


Further to extensive feedback from alpha testers, it became clear that the additional fourth galaxy was skewing the progression and spacing out the game content too far to be enjoyable. For this reason, I have decided to axe the fourth galaxy and re-structure things - the number of planets and locations will be the same, but in three galaxies rather than four. At the time the stretch goal of the fourth galaxy was created it was not anticipated that play would be negatively impacted, but this is part of the development process and we have to learn from it and respond accordingly - I don't want it to spoil the game, but rest assured that the actual content that would have been in the fourth galaxy is not being axed.
Over the next few weeks I will be addressing a number of bugs from the alpha testers and getting fixes integrated ahead of the release candidate testing. I will also be finalising those remaining Investment Site art pieces and polishing up the last bits of content.
I'll wrap up this update with some very exciting news: Based on current timeline, I expect to finish development of the game by around March 2021, with the intention to release it soon after. We're so very nearly there and I am doing my best to get it to you as soon as possible. I will make a full announcement regarding the release date in the next 6-8 weeks or so.
See you in the next update!
Twitch | Discord | Twitter | Instagram | Facebook | Patreon | Steam | Youtube
Much love,
Anthony (Windybeard)