December 14: Big Changes to Pyramid Raid's business model
Pyramid Raid Patch Notes — December 14, 2015
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We’re making big changes to the Pyramid raid business model on Monday. The game will become a single-player, paid app with no micro-transactions. The new version may go up quite late in the evening or on Tuesday morning for you, depending where you are located; we're in Munich, Germany and Valve is in the Pacific time zone in the US and we have to coordinate the switch-over.
The TL;DR: The game has no traction as a free-to-play title, so we’re converting the game to a single-player, for-pay app at €2.99. If you downloaded the Free to Play version previously, you will be able to download the new single-player version of the app for free.
Obviously, some changes to the game were needed to make it single-player:
• The first version of the paid app will be the run n’ jump portion, with 40 levels created by our lead designer and the staff. They are split into 4 content packs, which you gain access to by completing the previous pack;
• All the F2P rewards have been converted to gold, with which you can buy the skins, accessories, et al, that used to be in the Store;
• You earn the gold by grabbing the gold bars during game play;
• The level editor is removed from this edition. If we get enough support, we’ll release it later as an add-on;
• We have finished the Steam Achievements and some Trading Cards and added them to this version;
• Finally, these changes also mean there will be no online server to host scores.
We and will release the new version on Monday, December 14.
Thanks to everyone who played and offered comments and suggestions; we really do appreciate it!
Have a great holiday season, everyone!
The Pyramid Raid team