Psycho Patrol R
Patch notes · News · Live player count
About
FPS/mecha hybrid europolice sim with emphasis on interacting with NPCs and different gameplay systems.
Media Gallery(23)
Patch Notes & Announcements(20)
MINORPsycho Patrol R Version EA2
The new content update, chapter 2, act 2 or whatever you want to call it is up. The new stuff is still work in progress but I'm tired of working on these new areas. Next up I'm going to focus more on
MAJORChapter 2 release date
I'm releasing chapter 2 on Europe Day, or May 9th. In the meantime you can opt in to public beta build. I wouldn't recommend it if you're easily annoyed by broken stuff. The actual update is also goin
MINORProgress Update 3
Hey everyone, I'm going to keep this short because I'd rather work on the game than spend any time writing these updates. I had bit of a multi-month burnout meltdown from December forwards but I'm mak
MINORProgress update 2
The cruise ship level is mostly done, with the required quests in place, so I've moved on to working on the next section of the game. These are still incomplete and don't have any actual gameplay elem
MINORGambling progress
I've done some work on the gambling minigame. I don't have much to say about it but here's a video.
MINORProgress update
Hey everyone. I'm still working, it'll take a while before I have anything ready for release since a lot of these things are quite complicated and take a while to get to any playable state, especially
MINORSmall update
Here's the small update I promised. Whatever I have planned next will take more time as it requires making new levels etc.New side quest, needs to be fleshed out a bit.On foot loadout weight should wo
MINORThe Future of Psycho Patrol R
Hey everyone, just thought I'd give you a small update on how things are going. It's almost 4 am and I'm up because of a mosquito.I had originally wanted to make some sort of content update in June, s
MINORMicropatch
As is the tradition, a patch to fix the last patch. Doing too much coke would cause the game speed to go to zero, which meant you'd be stuck forever. This would also save and corrupt your file, foreve
MINORSmall update again
I was going to start using the beta build but the budget screen was busted and I wanted to get that fixed in the default build so here we are again. The budget screen should now have correct values fo
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