Provisional Detective
Patch notes · News · Live player count
About
A first-person mystery solving game, where you try to find out what happened at Syn Archives.
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Detailed
Recommended to play with keyboard and mouse, only partial controller supportDuring a hard day of work at Syn Archives, you hear an alarm go off! Suddenly, you and your coworkers are stuck inside the building. You are asked by your manager to figure out what has happened, and to report back to him. Time to put on your detective's hat and figure out what transpired!Provisional Detective is a mystery solving game, where with the help of an ancient artifact you try to figure out what happened in the facility! Inspired by games like Paradise Killer and Danganronpa, you walk around a sci-fi inspired environment where through dialogue with the various NPC's you try to figure out all the information there is to find an explanation for the situation at hand. The dialogue includes branching paths and a bit of humor. Enjoy finding out more about Syn Archives where you, the protagonist, work for through reading documents and talking to the NPC's. Feel like a true detective when you ultimately have to choose what exactly happened and how it came to be! Through clues and your own intuition you will have to show what you have found during your investigation, but be careful! One small mistake in your logic and you might give the wrong information to your manager, resulting in perhaps the wrong person being accused!
Patch Notes & Announcements(5)
MINORChange to pricing
Due to having the game be 2 years old at this point, I've decided that I will turn the game into a Free-To-Play game per 29th of May. I thank all who bought the game, and hopefully this allows more pe
MINORAnd another
You guessed it, it didn't work as expected. Rolling back.
MINORAnother Change
Oh yes. More updates. Just trying to get the steamUI to work, if this doesn't work, I'll just turn it off.
MINORChange
And, no, it didn't work. Rolling back to yesterday's build.
MINORUpdate 1; Really short patch
After the first build yesterday, I seemed to have forgotten to add some more steamUI implementation. That's fixed now, probably.
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