Project Zero Deaths Patch Notes — July 23, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
## Features
- Anti-cheat added.
- Top replays from our players now can be watched in-game.
- All maps updated to support multiple game modes!
- Display game version in settings screen.
- Moved "show all weapons" setting from settings to armory screen.
- Windows: flash taskbar when map starts loading.
## Balance
+ Basic handgun rework:
- Now shoots in bursts (2 bullets per shot).
- Projectile VFX updated.
- Replaced, "Extra Projectiles" technology with "Reduce Heat Per Shot" technology.
+ Laser handgun adjustments:
- Range increased 6 -> 12
- Now instantly stuns on first hit.
- Base damage increased by 50%.
- Overheat adjusted:
- Takes longer to overheat.
- Recharges faster after overheating.
- Technologies adjusted:
- Ranged damage increase 20% -> 60%.
- Effect strength removed since it stuns on first hit.
- Move speed reduced 30% -> 10%.
- Jump height reduced 15% -> 10%.
- Headshot damaged reduced 300% -> 100%
- Increase view distance reduced 15% -> 10%
- Added new technology "Reduce Heat Per Shot" - 30%.
+ Ice handgun rework:
- Added 6 bullet mechanic.
- Bullets now bounce off walls.
- Projectile VFX update.
- Reload time reduced 0.8s -> 0.2s.
- Head shot damage multiplier increased 2,1x -> 3x.
- Cold on hit effect reduced 4x.
- Damage reduced 15 -> 10.
- Technologies adjusted:
- Removed Extra Projectile.
- Ranged Damage 10% -> 30%.
## Fixes
- Increased run animation speed for all characters.