Project Sparrow News — June 25, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Art:

New concept art has been made, you'll be seeing this around our socials!
Gameplay:
Fixed void rift exit effect sometimes appearing in the wrong place + clean up
Void rift trail removed when the portal spawns
Increased Shadowform cooldown from 60 > 80s
Throwing knife can now be held and released rather than just thrown straight away
Added magical and physical stat types
Powershot is now a magical and physical ability, it now does 100 magical damage and a 100 physical damage. So for example, if you were magic immune you would only take the physical damage
New Utility Ability - Cloak of Shadows:
Become immune to physical and magical effects for 3 seconds. This includes stuns from lighting arrow & kicks. Cloak has the longest cooldown out of all utility options at 25 seconds.
Animations:
All first person animations have been replaced
New kick animation added for third person
Keybinds:
New inspect keybind added, defaulted to 'Y'
Audio:
New sound effects:
Void Rift Enter
Void Rift Exit
Roll
Grapple
Loadout open
Loadout close
Audio pass: All audio sounds have been normalized to the correct volumes, you will have to adjust your master volume level. All sounds previously were to quiet, it should now match the similar audio levels you play on other games.
Maps:
Sanctum:

New lighting, more pizazz, gone are the old dark days of Sanctum, welcome to the light mi amigos.
As always I'll be revisiting all maps with improved lighting and more quality of life changes in upcoming patches! Sanctum is not fully finished with this rework either, it's mainly the middle of the map that has been updated so far.
Kings Rest:
Reduced collision size on Kings Rest cylinder pillars
UI/UX:
Added visual indicator for health and shields
Improved readability of health, shields and names
Misc:
The grapple will now show coming from the players hand
Added partial controller support for use in the main menu
Ultimate keybind on controller now RB+LB by default
All actions are now bound on controller. Future improvements will come later down the line, such as changing binds in the settings and more customization.
Added more sensitivity pre-sets for controller (Godlike (++))
New default bow
Bug fixes:
Fixed spectator free-cam movement speed smoothness
Fixed a bug where the 'Change Loadout' hint would show all the time when being a spectator
Fixed a bug where the crosshair would show in spectator free-cam mode
Fixed a bug where the screen fading to black would get stuck for 10 seconds when a round ended when the zone had just closed
Fixed lighting glitch on zipline materials
Fixed not being able to wallclimb on a controller
Fixed inverted aim on controller only working if in aim down sights
Fixed not being able to use the loadout on a controller
Performance:
Improvements made to all maps, most notably Kings Rest and Sanctum
Reduced animation time on the game thread significantly