Project : SKYSCAPE
Patch notes · News · Live player count
About
'Project : Skyscape' is fighter jet experience, multiplayer across VR and non-VR platforms, with in-depth physicalized cockpit interactions. Skyscape hits the gap between simulator and game with a balance of realism and fun
Media Gallery(13)
Patch Notes & Announcements(13)
MINORFlyleap Studios Wrapping Up
Developing games has been full of ups and downs over the long years. Unfortunately in the past few years attempting to push on and work by myself in such a competitive field has generally not been goo
MINORFeedback Wanted
I've put together a google form here https://forms.gle/k4VZEYnWTjQyveUA9 I would really like to hear back from those who've played the game for themselves about where you think I should be focusing my
MINORPatch 9
Fixed issue where the motion controller hand model and actual location of grab would be very different, causing jolts in controls when first grabbing. Made the mouse move the 3rd person camera again (
MINORPatch 8 - Orbital Content
New 'Teleport to SPACE' option in 'Developer/Debug' menu New Title screen UI, allowing hosting and joining games more easily Allowed hosting alternate worlds and modes in new UI New Space Plane vehicl
MINORSneak Peek at Planned Upcoming Vehicles
Here's a very early look at some of the vehicles I would like to fully implement into SKYSCAPE one day. Most of them are very rough designs, helping me judge their scale and layout. From start to fini
MINORPatch 7
Added ring of asteroids around planet {STEAM_CLAN_IMAGE}/38877181/8bed99a946a8284860e743bea53102469f27c358.png Fixed issue preventing vehicles spawned at run-time from being pilotable in multiplayer I
MINORPatch 6
-BIG performance improvement! -New terrain work, added new detail meshes and increased height of mountains -Added new sound effects, improved old sound effects -Initial Implementation of Vehicle VOIP
MINORPatch 5 - MULTI-CREW BEGINS!
MULTI-CREW FEATURES -Reworked Entering/Exiting vehicles, now done by pushing the interact key on a specific seat -Added second functional seat to back of jet cockpit -Added multiplayer synchronization
MINORPatch 4
Texturing/Mapping of Jet VR hands are now animated instead of static Fixed wobble issue in non-VR character model while seated in vehicles Fixed bug that was preventing deletion of newly added control
MINORPatch 3
Significant performance optimization Fixed volumetric clouds automatically disabling for non-vr players (should now only disable in VR) Added default VR binds for moving Target Designating Crosshair A
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