GamePatchNote Digest
Prismata Patch Notes — January 14, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi everyone!
In our ongoing quest to have the best version of each and every unit in the game, we've just pushed a set of changes to six Prismata units. These aren't just nerfs; actually, we focused more on buffs this time to try and give a few of the underrepresented Prismata units more of a chance to shine. A full explanation for the reasons behind these changes (alongside some stories about other things we've tried) can be found on the blog.
- Odin - Health reduced from 4 to 3.
- Mobile Animus - Click ability cost reduced from 3 to 2.
- Wild Drone - Completely redesigned. Now has 2HP, 10 supply, 2 buildtime, costs 2E, and produces 1 gold per turn. Still Frontline.
- Sentinel - Cost reduced from 7GR to 6GR. Health reduced from 4 to 3.
- Militia - Cost changed from 6B to 3B + sacrifice a Drone.
- Blood Phage - Cost decreased from 8RE to 6RE. Buildtime increased from 1 to 2.
- Some AI opening book lines have been updated to handle the new Wild Drone, Militia, and Blood Phage.
- The Gaussite Shenanigans and Xaetronics puzzles have had an Engineer added to the player's starting units to compensate for reduced Sentinel health.
- The economy on the player's side of Don't Crack The Egg has been redesigned so that a solution involving the new Militia is possible.
- Lucina's Rage and Stifling Constraints have been left alone. Both are still beatable with the new Blood Phage.
- The Squarewave mission has been radically changed to feature an enemy that builds Steelsplitters. The Expert Challenge version is also updated, and a few very minor changes have been made to the campaign dialogue to reflect what's happening in battle.
- All the tutorial infographics have been updated, and new ones have been added for hotkeys and absorbing. The infographics are now visible from within the main menu under the Campaign tab.
- The expert version of the Vorexus mission has been streamlined and a tip has been added to clarify how the AI behaves.
- Fixed some rendering bugs involving the error text in game.
- Fixed a bug where the server uptime stat would add extra increments to the logins count when users were nodeswitched to load-balance the servers. Going forward, the logins stat should now be correct (the games stat was always correct.)
- Fixed a bug that would cause the unit art to fail to load for some events.
- Fixed a bug where the counting dots would sometimes be mispositioned on some unit piles.