Open testing for upcoming gameplay update!
Prehistoric Hunt Patch Notes — May 13, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Greetings dinosaur hunters!
Open testing of the upcoming gameplay update is now available! If you want to help us locate possible issues and give feedback before release, you can now try out the latest test build.
This testing phase focuses especially on the introduction of the first vehicle system alongside upcoming weapon and dinosaur balance changes. Your feedback will help us fine-tune gameplay balance and vehicle handling before the update officially launches.
Things to take into account before starting testing
The open testing version of the game utilizes a different server. You won’t be using the same player in the test version, but instead start from zero with a fresh player. Once you move back to the main server you will continue progress with your existing account and lose any progress made in the test server. Latest updates allow the game to have different save files for dev server, so you should not lose your online player trophy lodge.
Before you start transferring your game into the open testing mode please make a backup of your offlineplayer.txt file. It can be found in:
%steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/ offlineplayer.txt
The file contains your offline player data and it can be overwritten if you don’t take a backup and play in offline in the dev server. Once you move back from the test version to the actual game you can copy this backup file back to its original location.
Please note that when you have the test build active you cannot launch the actual game. When you want to switch back to it in the Betas-menu you will need to choose “None” to get back. You can freely switch between the versions.
Instructions how to get the test version
Right click the game name in Steam library list view and choose “Properties”. Then choose the “Betas” tab. From the dropdown choose “public_test”.
Steam will now download the test version and you’ll see in your library instead of “Prehistoric Hunt” the name:
“Prehistoric Hunt \”
New things to test
The main focus of this open testing phase is gameplay balancing and the introduction of vehicles.
We are especially looking for feedback related to:
Vehicle handling and controls
Vehicle usefulness during hunts
Multiplayer synchronization with vehicles
Weapon balance and feel across different hunting situations
Dinosaur balance
Progression balance and equipment effectiveness
General gameplay pacing after the balance adjustments

Vehicles
Vehicles can be called with a satellite phone, if you purchase satellite phone upgrade from shop. Using "Right click" on the satellite phone allows you to switch the mode on the phone.
3 players can fit in a single vehicle. Current version of vehicle has no gas consumption. Vehicle damage is a work in progress. Press “Crouch” button to switch between third person and first person while in a vehicle.
Dinosaur balance changes
Heart Shot Secondary Damage: Global increase from 45 -> 75 for all species
Lung Shot Secondary Damage: Global increase from 10 -> 20 for most species
Wing Shots Decreased Integrity Loss: 5 -> 1
Bleeding rate doubled for all dinosaurs expect: Tyrannosaurus, Giganotosaurus, Sarcosuchus, Spinosaurus and Mosasaurus. So, dinosaurs do not take so long to bleed out.
Pteranodon
Attack end duration increased from 0.5 -> 0.9
Health: (100-120) -> (45-70)
Stomach Damage: (50, 25) -> (40, 20)
Compsognathus
Health: (20-35) -> (10-20)
Head & Neck Damage: 20 -> 50
Walking speed reduced from: 6 -> 4
Brachiosaurus
Health: (200-250) -> (325-450)
Heart Damage: (100, 45) -> (100, 60)
Stomach Damage: (30, 10) -> (20, 8)
Lung Damage: (30, 10) -> (22, 10)
Giganotosaurus
Health: (150-190) -> (160-230)
Tyrannosaurus Rex
Lung Damage: (15, 5) -> (20, 10)
Spinosaurus
Health: (190-270) -> (140-220)
Thalassodromeus
Attack end duration increased from 0.5 -> 0.9
Sinornithosaurus
Health: (20-35) -> (10-20)
Head & Neck Damage: 20 -> 50
Walking speed reduced from: 6 -> 4
Quetzalcoatlus
Attack end duration increased from 0.2 -> 0.9
Health: (150-200) -> (100-150)
Stomach Damage: (50, 25) -> (40, 20)
Weapon balance changes
Sound ranges reduced across weapons, so dinosaurs do not get spooked so easily by distant shots. Spread reduced on some weapons to reduce random variance and replaced by new stability to increase difficulty by it instead.
Rifle
Penetration: 1.5 -> 1.2 (15 - > 12)
BoltAction_Length: 1 -> 1.2
Bullet_Speed: 1.5 -> 1.8
Hunting Rifle
Magazine: 10 -> 6
Damage: 1.2 -> 1.5
BoltAction_Length: 1 -> 1.4
Bullet_Speed: 1.5 -> 2.0
Cost: 500 -> 2500
Stability: 1 -> 0.9
Shotgun
Damage: 0.3 -> 0.4 (15 -> 20)
Penetration: 0 -> 0.5 (0 -> 5)
Allowed_Distance: 75 -> 25
Damage_Falloff: 0.5 -> 0.4
Bullet_Speed: 0.6 -> 0.7
Cost: 1200 -> 800
Stability: 1 -> 0.8
Added Zeroing: 50 - 150m
Pistol
Damage: 0.8 -> 0.6 (40 -> 30)
Penetration: 0 -> 0.1 (0 -> 1)
Damage_Falloff: 0.7 -> 0.2
Stability: 1 -> 1.2
.50 cal
Damage: 2.4 -> 2.5 (120 -> 125)
Penetration: 3 -> 4 (30 -> 40)
Magazine: 4 -> 5
Bullet_Speed: 1.5 -> 2.5
Stability: 1 -> 0.5
Spread: 1.5 -> 0.4
Zeroing Max: 600 -> 750
Revolver
Penetration: 1.5 -> 1.0 (15 -> 10)
Allowed_Distance: 100 -> 75
Damage_Falloff: 0.7 -> 0.18 (More damage reduction over distance)
Cost: 600 -> 400
Tranquilizer Rifle
Spread: 1 -> 0.8
.700 Double Rifle
Damage: 2.3 -> 3 (115 -> 150)
Penetration: 2 -> 3 (20 -> 30)
Bullet_Speed: 1.5 -> 1
Allowed_Distance: 150 -> 100
Spread: 1.5 -> 1
Damage_Falloff: 1 -> 0.05 (High damage reduction over distance)
Cost: 7,000 -> 9,000
Zeroing Max: 300 -> 200
Heavy rifle .338
Penetration: 2 -> 2.2 (20 -> 22)
BoltAction_Length: 2 -> 1.7
Bullet_Speed: 1.5 -> 2.25
Magazine: 7 -> 6
Spread: 1.2 -> 0.4
Stability: 1 -> 0.6
Zeroing Max: 600 -> 750
Greystone .45-70 Lever-Action Rifle
Penetration: 1.5 -> 2 (15 -> 20)
Bullet_Speed: 1.2 -> 1.6
Bolt-Action Length: 1.6 -> 1.1
Spread: 1.3 -> 0.5
Stability: 1 -> 0.8
Allowed_Distance: 250 -> 150
Zeroing Max: 600 -> 400
Ashford .30-30 Lever-Action Rifle
Damage: 1.5 -> 1.2 (75 -> 60)
Cost: 2,500 -> 500
Magazine: 8 -> 7
Bullet_Speed: 1.2 -> 1.6
Allowed_Distance: 250 -> 150
Zeroing Max: 600 -> 400
Harpoon Rifle
Penetration: 2 -> 2.5 (20 -> 25)
Allowed_Distance: 250 -> 50
Bullet_Speed: 0.7 -> 0.65
Stability: 1 -> 0.9
Cost: 1,500 -> 2,500
Ammo Cost Changes:
Tribal Bow Arrow: 15 -> 8
Shotgun Ammo: 20 -> 15
.30-30 Ammo: 30 -> 15
Harpoon Gun Ammo: 15 -> 35
.50 Cal Ammo: 30 -> 40
.700 Cal Ammo: 30 -> 40
Updated weapon suitability
Pistol:
Compsognathus
Sinornithosaurus
Pteranodon
Thalassodromeus
Quetzalcoatlus
Shotgun:
Compsognathus
Sinornithosaurus
Pteranodon
Thalassodromeus
Quetzalcoatlus
Gallimimus
Revolver, and Hunting Rifle, .338 Heavy Rifle, & 45-70 Greystone:
Quetzalcoatlus
Gallimimus
Pachycephalosaurus
Utahraptor
Carnotaurus
Allosaurus
Parasaurolophus
Therizinosaurus
Iguanodon
Ankylosaurus
Stegosaurus
Spinosaurus
Sarcosuchus
Triceratops
Giganotosaurus
Tyrannosaurus
Mosasaurus
Rifle & .30-30 Ashford:
Pteranodon
Thalassodromeus
Quetzalcoatlus
Gallimimus
Pachycephalosaurus
Utahraptor
.700 Double Rifle & .50 Cal:
Ankylosaurus
Stegosaurus
Spinosaurus
Sarcosuchus
Triceratops
Giganotosaurus
Tyrannosaurus
Mosasaurus
Brachiosaurus
Tribal Bow: Everything EXCEPT Brachiosaurus
Compound Bow: Everything EXCEPT...
Sinornithosaurus
Compsognathus
Pteranodon
Thalassodromeus
Huge thanks to Serok and Dyno-Gaming for testing and balance suggestions!
Please remember that values and balancing may still change before the final release based on testing results and community feedback.
Thank you for your support and feedback!