Taste-Test Playtest Invitations + Patch Notes 1.4.4-5763
PlateUp! Patch Notes — May 28, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi there, Platers!
We’ve got something big cooking right now! 👨🍳
Whether you thrive under pressure or you prefer a calmer service, the next update is all about giving you more options to enjoy PlateUp! the way you want to play. Will you be able to keep service running once you crank up the Heat, or will you end up completely cooked? If you’d rather keep things Chill, just keep the burners low for a more relaxed kitchen experience.
This is one of the largest systems we’ve worked on for PlateUp!, so before we serve it to everyone, we’ll be dishing out a taste-test branch on Steam for anyone willing to sample the changes. Your early feedback and bug reports will help us make sure everything’s prepared to perfection for the rest of our community.
If you’d like to taste-test, you can join by right-clicking on PlateUp! in your Steam Library, then heading to Properties → Game Versions & Betas → taste-test.
We’re asking everyone participating to please join us over in the PlateUp! Discord and grab the Taste-Testers role to share feedback with our team as you play!
Whether you turn up the Heat or make things Chill, we can’t wait to hear what you think!
The PlateUp! Team
SPOILERS BELOW
Taste-Test Patch Notes:
Features:
Heat Mode: Unlocked by beating Day 15 on a dish, allows you to play that dish with an added challenge. Beating each level will unlock the next for that dish.
Chill Mode: Once you've beaten a dish by getting past Day 15, you can now play it on three levels of Chill, allowing you to try out new strategies and design your dream restaurants without pressure
The Greenhouse: Completing Heat levels will reward you with a new Plant in your greenhouse. These permanent upgrades can be taken into your restaurants instead of crates and offer new and unique bonuses to help you beat the highest heats (or just Chill but with plants around, if that's your thing)
Automation improvements: Combiners can now bin things; portioners can now combine things from item providers; portioners can now empty full bins automatically
Achievements are now tracked by the game so that they can be supported on all platforms (including Switch) - for other players, you should now get an in-game popup whenever you unlock a new achievement, and achievements unlocked during offline play should be unlocked properly when you next play online
New Active Card browser: The card browser in-game is now easier to scroll through and you can view cards by type as well
Three new outfits and a new hat!
Other Improvements:
Customers will now wait by buffets for a few seconds if the item they're after is taken by someone else
Wash Basins keep their progress like other sinks do
Copied blueprints can now be put back into cabinets
Bug Fixes:
Fixed bug where two portioners couldn't portion from a sink on the same frame, which could break automations
Fixed bug where smart grabbers wouldn't always grab from another grabber
Fixed a case where two dish slots in the lobby could overlap
Fixed dishes with less-than-default eating times not applying reliably
Re-implemented the way crates/plants are tracked in the lobby to make them more reliable and less likely to disappear or move around
Fixed a bug with text disappearing on the endgame screen
Improvements to performance throughout the game
Fixed a bug where delivering extras to a customer would reset their eating time
Fixed missing text for Dish Cabinet reward screen
Fixed a bug with buffets and sundaes where multiple customers in a group ordered the same thing and would sometimes get stuck
Fixed a bug where saved resolutions would not be loaded correctly
Fixed a bug where high-tier franchises involving Sundaes could sometimes have lots of copies of the Sundaes card which would eventually make it impossible to franchise them