PhyxBox Patch Notes — February 16, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
What’s new?
PhyxBox 0.30F
• Move to HDRP
• Pick up system added
• Improved overall clarity
• Added custom prop shader
• Fixed unstable physics with many fixed joints
• Fixed a bug where the player could use tools on himself
• Updated GUI for all in game menu’s
• Thruster gun / Controller added
• Dynamic quality settings (Finds and interacts with your maps volume component)
• Spawn effects on supported props
• Objects now spawn on the ground
• Added SSR / Volumetric fog
• Fixed AxisGun anchor point
• Fixed wobbly menu
• Updated animations
• Improved AxisGun, WeldGun, CollideGun, ResizeGun, CopyGun & BubbleGun usability and feedback
• Fixed an AxisGun case where objects would remain frozen if the tool got destroyed during a weld
• Fixed a case where SmartWeld mode would enter an unbreakable loop in a specific scenario
• Fixed a case where objects would remain frozen if the weld gun got destroyed during a weld
• Fixed a case where SmartWeld could double select the first object causing issues
• Fixed a case where Player could change weld modes during an in-progress weld
• RopeGun removed (for now)
• Updates to all maps
• Increased RecticleGun freeze force threshold
Known bugs
• High GPU usage
• Fullscreen desktop mode causes performance glitches
• Deleting object in hand can sometimes result in hand disappearing