Phoenix Point Firebird Patch Notes 1.30
Phoenix Point News — December 11, 2025
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Quality of Life Changes
Partially full magazines are now displayed in base storage.
Updated hover information for ammo stored in base storage.
In Manufacturing, ammo is now placed in the same row as its corresponding weapon to reduce clutter.
Direct rearrangement of items in the manufacturing and research queues is now allowed.
Remaining exact ammo for NPCs is now displayed in Tactical.
New UI for Aircraft and Flying Pandorans that makes their weapon information easily accessible.
No need to open Haven Info to trigger a “Steal Aircraft” mission.
Geoscape Changes
Pandorans no longer gain bonus research points for losing bases or battles.
Threat level on Haven Defence missions now depends on attacking vs. defending force strength.
Increased Haven Defense strength bonuses from:
Training Zone: 4 → 6
Elite Training Zone: 6 → 8
TW Fortress: 6 → 8
Faction-vs-Faction haven attack frequency (during war) reduced.
All Phoenix research times reduced by ~20%.
Ammo costs reduced by ~20%.
Base building costs reduced by ~20%.
Factions’ Final Building time reduced by 50%.
All grenade production times set to instant.
Manticore and Masked Manticore range increased 2500 → 2600
Cybernetics repair cost reduced by 50%.
Removed the requirement to control a Processing Site in order to use gathered Ancient Resources.
Removed Processing Site POIs from the Geoscape.
Removed excavation time and resource cost for excavating Ancient Sites.
The Behemoth now attacks Havens only if one of its flyers has visited and returned to it.
Additional Behemoth disruption points awarded for:
Destroyed Nest: +1
Destroyed Lair: +2
Destroyed Citadel: +3
Behemoth attacks a haven: +1
Behemoth corrupts a haven: +1
Behemoth destroys a haven: +2
Berith weapon count reduced to 3.
Abaddon weapon count reduced to 4, HP reduced to 1100.
Tactical Changes General
Rescue Soldier Mission adjusted to prevent rescued soldiers from being immediately wiped out mid/late game.
Ambush missions now give 120 SP and include several loot crates.
Goo Duration: 3 → 2 turns.
Danchev MG: now applies 3 shred per bullet and range increased 9 → 17.
Umbras now instantly die from fire weapons.
Ancient Processing tactical maps merged into Ancient Mining map pool.
Acheron default target point adjusted to be around the husk instead of the head.
Resurrect Corpses no longer spawns Pandorans hosting Umbras.
Medkits can now remove Bleed, Poison, and Paralysis from Mutoids.
Pandorans Balancing Changes
Chiron’s Blast Abdomen
Range 40→28
Chiron’s Crystal Abdomen
HP 800→600
Range 40→28
Scylla’s Sonic Blast
AP 1→2
WP 2→10
General Umbra Rules
Umbras now instantly die from fire weapons
Arthron Umbra
Damage 90→70
Piercing 20→10
Speed 26→25
Triton Umbra
Damage 90→Syphon 70
Piercing 20→0
Speed 26→29
AP 1→2
Myrmidon (all types)
Total HP 180, WP 18
Speed 8 (12 with intact wings)
Perception 20→30
Torso: HP 180, Armor 10; no stat bonuses
Wings: HP 65, Armor 10; +2 Speed per wing; proper flight-loss indicators
Abilities : Take Flight range 20→23
Other: Myrmidons are now capturable
Acid Myrmidon
Acid damage 50→20
Death explosion 50→20
Gains Acid Immunity
Poison Myrmidon
Gains Poison Immunity
Acheron (Base)
Removed Call Reinforcements
Husk: Confusion Cloud; HP +40; Armor 10→0
Corruptive Spray: Range 15→30, +Acid 10, mist cone, 2/turn
Leap: 1/turn
Acheron Prime
Total HP 900→870
Removed Call Reinforcements
Husk: Confusion Cloud; Removed Armor Restore; HP +40, Armor 10→0
Arms: Corruptive Spray +Acid 20, range 30, mist, 2/turn
Leap: 1/turn
Acheron Achlys
Total HP 900→970
Removed Call Reinforcements
Husk: Pepper Cloud; Removed Corruptive Cloud
Resurrect Corpses: AP 2→3, WP 10→12,
Husk HP 600→720, Armor 20→0,
Arms changed to Goo Spray: Damage 10→30, Goo 10→1, +Acid 10, +Poison 20, 3/turn, HP 150→200
Acheron Achlys Champion
Total HP 900→870
Removed Call Reinforcements
Head: HP 1200→1180
Husk: Pepper Cloud; Removed Corruptive Cloud;
Resurrect Corpses: AP 2→3, WP 10→12
Husk HP 750→870, Armor 20→0
Arms (Goo Spray): Damage 10→30, Goo 10→1, +Poison 30, 3/turn
Acheron Asclepius
Total HP 900→910
Call Reinforcements: AP 1→2, WP 5→12
Husk: Removed Resurrect Corpses; HP 600→720, Armor 20→0
Acheron Asclepius Champion
Total HP 1200→1120
Call Reinforcements: AP 1→2, WP 5→12, Endurance 13→12
Husk: Removed Resurrect Corpses + Corruptive Cloud; HP 750→870, Armor 20→0
Torso Endurance 15→14
Arms swapped to Neurotoxic Spray: WP requirement 2→0, 3/turn, HP 200→150, Armor 20→0
Bug Fixes
Fixed bug preventing players from using character skills and causing enemies to skip turns when loading a tactical save.
Fixed auto-loss bug when defending a Phoenix Base from a faction attack.
Fixed a bug where players were unable to extract a vehicle during a specific Rescue Soldier mission
Fixed characters taking excessive damage when moving vertically in fire (jumping/falling through flames).
Fixed bug making Ambushes extremely rare after loading a save.
Fixed a bug where actors could move into walls in certain Alien Base maps
Fixed missing exit zones in a Disciples of Anu Elite Training haven defense mission and in the “Second Initiation”.
Fixed bases not automatically powering on after repairing a damaged Energy Generator.
Fixed a bug where Instil Frenzy played the wrong sound on activation
Fixed Cyclops freezing on death.
Fixed Legacy of the Ancients final cinematic not playing.
Fixed Umbra sometimes spawning even when its host dies from fire.
Fixed Umbra Triton inventory icon and description.
Fixed all Acheron types unlocking at the same time instead of progressively during the campaign.
Fixed incorrect % value in Confusion Cloud description.
Fixed Corrosive Cloud affecting Acheron allies.
Fixed Corrosive Cloud applying corruption incorrectly.
Fixed Corruption Cloud not applying corruption.