Particulitix
Patch notes · News · Live player count
About
Position smarter than you shoot. Stack rule-breaking upgrades into absurdly powerful runs. An arcade roguelite where Geometry Wars meets Vampire Survivors, and the playfield itself is your weapon.
Media Gallery(6)
Detailed
An arcade roguelite where positioning beats firepower. Build absurdly powerful runs through rule-breaking upgrades.I started Particulitix as a particle-graphics experiment that grew into the arcade roguelite I wanted to play.Position smart around playfield zones that shape every fightStack run-specific arsenals from dozens of upgrade combinationsCarry permanent character upgrades between runsChoose Your StyleYour weapon choice defines your gameplay.Each weapon has its own fire pattern, range, special effect, and aim style. Some require manual aim for classic, high-control twin-stick shooting. Others aim automatically, letting you focus on movement and positioning.Manual-aim weapons can be toggled to auto-aim if you prefer. Auto-shoot is a separate toggle, mixable with any weapon.Find Your BuildCombine dozens of upgrades into builds that probably shouldn't exist.Here are just a few examples:Spicy bounce: Each time a bullet bounces, its damage is doubled. If you have fragments or DoTs they keep this boost.Laser: 8x damage, but capped at 8 active at a time. Combines with fragments for chain effects.Mimic: Your ship mimics the appearance of the enemies chasing you. They won't chase you unless you fire. Shooting breaks the disguise for a short time.Positioning Is PowerThe playfield isn't a backdrop. Where you stand changes every fight.XP doesn't come to you. You have to risk your position to grab it. Timing your pickups around special zones can turn a dangerous move into a massive advantage.Temporary zones appear across the screen, offering powerful situational bonuses. Exploiting them at the right moment is often the key to victory.Builds don't just stack numbers. They change how you play the space. Upgrades interact with movement, positioning, and timing.The best players don't shoot more, they stand better.Built Without TexturesEvery visual in Particulitix is generated in code. No sprites, no texture atlases. The reason is simple: I can't draw, so the whole game is math and particles, drawn fresh every frame.A Note From the DevSolo dev based in Normandy. The project ran away from me a few times along the way, but I'm shipping it the way I want to play it.If you want to help shape the game, drop into the Discord. That's where decisions actually get made.Thanks for taking a look.
Patch Notes & Announcements(25)
MINOREven bigger than the last !
Hot damn, I think this one's even bigger than the last ! Level 4 is here ! Bosses for level 1, 2 AND 3 are all in (and the L3 one respawns on collision now) Steam leaderboards, 52 of them, split per l
MINORREVAMP EVERYTHING
Ok that might be the biggest one ever. I hope you will like it as much as I do ! Level 3 is here !Tons of new musics, some old ones are gone !The damage system is revamped, introducing more formally E
MINORTO THE BEAT !
So yeah big one ! A lot of stuff are now moving to the beat. Like the title screen, the player, the zones, the text,... I'll let you find all these. I also added a secret secret update that you can ge
MINORPress F2
So yeah level 2 is now accessible ! You can unlock it by pressing F2 on the main menu (Where there is the "Particulitix" title screen that you can explode) Hope you'll like it ! It comes with new zone
MINORThe Omox Update
So this update is following a very constructive stream that happened last week ! The main focus is making the game more welcoming, especially for new comers. The high vision is : The XP, its relations
MINORDon't shoot, you'll get BIG damages !
This update brings the very first "unlockable" bonus tree. Meaning a bonus tree that only shows up when you have certain bonus. Pick the laser and you'll see it :) Other than the bonuses on this tree,
MINORWeaponized cursor
So it's been quite a long time since a did a new bonus tree. Here it is, the CURSOR bonus tree ! I'll let you play around with it, explore it and its synergies. I find it quite fun :) Asides form that
MINORHooman music !
Three things here, but the biggest one by far is 6 new tracks ! All coming from here And if you want to discard the ai generated musics, there is a toggle on the main menu and in the option menu. Asid
MINORThe spiralium is ten times cooler !
The main event for this one is the rewrite of the spiralium special ! It still rewinds the time for the projectiles, but now they go orbiting your cursor for a few seconds ! The orbit also has a maxim
MINOREnemies spawn total revamp
So this one is all about enemies!The big change is that enemies now spawn on screen. They adapt their spawning location to the player's position.The goal is to avoid unfair hits from enemies appearing
You Might Also Like
Popular titles trending on Steam right now.











