OverNight Patch Notes — April 3, 2023
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
We got the feedback on the new version of the OverNight with the mission and objectives and the Witch ghost, and we feel like the OverNight is headed in the wrong direction - it should focus more on ghost exploration and investigation mechanics, like with the original concept that we have started with.
So with that in mind, we are taking a step back to the previous design (similar as in 0.2 and 0.3), and we will be further developing and improving the OverNight from there.
Here are some of the key changes we are making:
MAPS
We are switching to a completely new map, larger than the current one (the Cabin). It is a suburban area with multiple houses, which you will be able to explore in a single session.
Based on testing, we might consider to increase the number of players to 6 in the session.
GHOSTS
Multiple invisible Ghosts per session are back - with improved AI behavior!
We are bringing back and improving the old Ghost behavior, where Ghost can chose its active room, roam and leave evidence around the location. And further more, we are adding the Ghost Abilities to better define with which Ghost you are dealing with.
We will also try to keep the Good/Bad Ghost concept, but with a new approach...
EXPLORE AND INVESTIGATE MECHANICS
The goal of the session will be to explore the haunted locations and investigate all the paranormal you can find. This means finding the Ghosts and identifying them based on their behavior, evidence and abilities.
All equipment will be available in every session, no matter the location and map size!
NEW ITEMS
We are bringing all the original items back and adding new ones. Some of them will be the standard Ghost hunting equipment - like EMF, Temperature reader and so on, but we will also introduce some of the new ones...
Special and Haunted items will also be introduced as a new feature.
ENHANCED GHOST COMMUNICATION
During the development we had many chances to experiment with the Ghost communication, and we will try to combine all the fun stuff in the new version. This means that opening the communication with Ghost will be much more available during the session - the Spirit Box will be the most common item to get in touch with the Ghosts.
We want to give you a opportunity to ask the Ghost random stuff and always get some kind of a response. This also means you can ask the Ghost to 'Open the door' or 'Turn on the lights' and see what happens then!
PLAYER AND GHOST ABILITIES
There will be multiple Ghosts defined in the OverNight, each will have its own set of evidence and abilities that will define their behavior.
We are also adding the 'Player Ability system' which will be something like a skills for the player. Player abilities will branch into multiple areas, which will define the style in which the player wants to play.
PLAYER PROGRESSION
We are also introducing the player leveling mechanics. Leveling will be unlocking the new difficulties and ability points.
With all of this we are fixing and improving the existing mechanics and bugs. The interaction system will be improved - this means easier sitting and standing up from the chairs :)!
Thank you for your support!
If you want to share any feedback, follow the progress or report any issues, join us on Discord: OverNight