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Patch Release v122 - September 15 2020
September 15, 2020by IDA Games
GamePatchNote Digest
Outscape Patch Notes — September 15, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.

Hi everyone,
Here are the patch notes for the v122 update just released. This patch introduces two fantastic new features: Guard fleets and Steam achievements.
Patch Notes v122
Guard Fleets
Fleets could only automatically guard a planet’s orbit before this patch. Enemy fleets outside orbit e.g. in a system or deep space, could only be attacked with a manual attack order (requiring you to be online). You can now order fleets to autonomously guard wider areas of space!

- Build a guard fleet control on a colony to establish a guard zone around that star system (3LY radius)
- Order one or more of your fleets to guard that zone (fleet must be in the zone first)
- Enemy fleets entering a guard zone are automatically pursued and attacked by your fleets guarding that zone (excluding pirates)
- See the wiki guard fleet control page for more details
Steam Achievements
- There are now 24 Steam achievements in Outscape – with more to come!
- Achievements commemorate your progress through Outscape but don’t provide any in-game benefits
- You can view your achievement progress through your Steam profile or the Outscape page in your Steam library
Gameplay Changes
- Minefield damage in the Awaken the Dark galaxy was nerfed: From 70, 300, 1200; to 20, 50, 200 (for levels 1 to 3)
- NPC guard fleets (and the new guard fleets) won’t automatically attack cloaked fleets they don’t have visibility of (in the next patch we plan to add a countdown to launch an invasion from orbit, similar to how bombing works)
Bug Fixes
- Sometimes when viewing another player’s colony the population size was incorrectly displayed as zero. Performing an action against the colony e.g. bombing it would then trigger the correct population size to be displayed. This was purely a display issue in the game client caused by an issue with caching.