Outerstellar Patch Notes — January 16, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Raiding window update
Thanks to everyone who tested our last update, especially those who submitted bugs to us! It is a huge help to us. Based on your feedback we have numerous quality of life and exploit fixes, along with a significant rework to how raiding occurs.
We now restrict raiding to a 4 hour window. This window is usually 18:00 - 22:00 in the timezone of the server, so we hope you can find something that works for you. When you join the server, check the Pause menu for details of that particular server.
Raiding is still disabled by default, and is enabled by building and filling an Aura Beacon. Once filled, raiding will start the next day, in the next time slot. Once 3 raiding cycles are complete the beacon is destroyed.
- Completing a beacon now enables raiding for just 3 days, with 1 day start delay
- Raiding is enabled for a 4 hour window each day only (coded to server timezone)
- Raid state can be seen on HUD and Pause menu
We also fixed several issues reported by our community (join the discord!).
- Reworked enemy BC warnings and red schematics which made finding enemy bases too easy.
- Fixed aura ammo spamming map markers.
- Add missing exit button to green door in science lab.
- Fixed an exploit where deployables could be placed inside building parts.
- Fixed issues with custom server not being able to modify Bot spawning.
- Changed to correct Aura turret base.
- Leech type on aura extractor fix.
- Added more bits to Epic drop.
- Fixed landing pad.
Thanks for playing!!!