About
Ortharion project is a action, adventure, indie game from Ortharion project. Track patch notes, hotfixes, and live concurrent player count on GamePatchNote.
Patch Notes & Announcements(122)
MAJOR1.2e
Talents or equipment that use spells that is not in the spellbook are used correctly. Collisions of some items have been improved.
MAJOR1.2d
Added 2 tabs for the storage chest. The masochistic class can be learned. Addition of images on several missing elements. Runes that cannot be activated on duration-over-time spells now also no longer
MAJOR1.2b
Improvement Added FPS limitation, to have an effective limitation the slider must be set to 59 or lower. The player's voice sounds when jumping take into account voice sounds instead of effects. It is
MINOROrtharion : The Last Battle
A new game has been in production for some time, you can find information about it as well as add it to your wishlist: Ortharion : The Last Battle The game is currently in the Pre-Alpha phase and will
MAJOR1.2a
Bug fix Improved player collisions to avoid the bug that causes loss of lives when falling. Changed the loot filter that takes into account saves and all changes. Added icon on "weapon of choice - Sta
MAJOR1.2
Some changes to the orientation of the game: The game on the combat / non-combat phase changes was too easy to exploit, the non-combat phases allowing for too much stamina as well as health and Mana r
MAJOR1.2 in progress
1.2 is under development and should be released between the last week of June and the first week of July and here are the highlights what you'll find there. Other improvements will be added but you wi
MAJOR1.1.2c
Toggle option to add camera Invert rotation X and Y. Toggle option to add Camera "free" zoom in and out. Added information on learning classes. Runes now use intial value for restriction instead of ac
MAJOR1.1.2b bug fix
Spells can properly be dragged into the action bar if another spell is already present. The druid spell "Unison with mana" works correctly.
MAJOR1.1.2a
It is possible to put spells on the action bar on top of potions or vice versa, potions are automatically transferred to inventory or a rejection sound is played otherwise. The combat action mode sigh
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