Oraxum Trials
Patch notes · News · Live player count
About
Oraxum Trials is an incremental game where you conduct experiments with the Oraxum, a hexagonal board with magical properties. Harvest souls and use mystical crystals to create wild concoctions. Take on the mantle of soul alchemist and forge your fate, choosing between light and dark forces.
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Detailed
Exiled as an outcast, the alchemist lived a life that many would pity. The alchemist became a revered name whispered across the streets, often being sought out to conduct dangerous and bewildering experiments. After being trained by the Katedral Academy, the alchemist wished to test the limits of sorcery and forge their own path. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Oraxum Trials is an incremental game where you conduct complex experiments with your Oraxum, a hexagon-shaped board with magical properties. Master using the Oraxum — the soul alchemist’s greatest tool — and harness the power of mystical crystals, sigils and more. Tailor your gameplay to your own unique tastes. Relax and play an idle style or maximize your energy generation by actively managing your corruption (which will blow up in your face if not careful). After performing enough experiments, take your gameplay to the next level by prestiging. Gain access to talent upgrades and acclimation points, all of which will have a permanent effect on your gameplay.
Patch Notes & Announcements(26)
MINORVersion 0.12 (Final)
Hey everyone, it's been a long time! I recently bought myself a Steam Deck and was feeling inspired so decided to do one final update on Oraxum Trials, which adds controller support and fixes a couple
MINORWinding Down Development on Oraxum Trials
Hey players, I’m coming up on three years in my journey of making Oraxum Trials. I’ve been doing gamedev as a hobby for around a decade now but this was my first “real” game that I actually released a
MINORVersion 0.11.2
Fixed Exchange synergy multiplier wasn't applying to inlet/outlet tiles Made command line arguments case-insensitive
MINORVersion 0.11.1
Added Re-added "Crystal Instability" (now only boosts corruption) Changed Nerfed multiplier for "Corruption Value" talent Fixed Sliding buttons moving out of place when switching resolutions
MINORVersion 0.11
Hello, this update represents the most significant changes in Oraxum Trials since going onto Steam. I have been dissatisfied with the amount of active play required to manage selling energy and buffin
MINORVersions 0.10.10-0.10.12
Added Shift+Right click to sell all tiles "Unplayed Missions" prompt when story content remaining Changed Time Warp now only multiplies crystal energy production (& auto-sell amount) Fixed Blueprint s
MINORVersion 0.10.9
Fixed Prestige/tile cache bug
MINORVersion 0.10.8
Hello, this is just a small performance/bugfix update but more late game balancing and quality-of-life features are coming! Thanks for your patience. Fixed Super tile money exploit Auto replace not wo
MINORVersion 0.10.7
Changed Enable Casual Mode by default (doesn't affect existing games) Don't show cracked tiles until close to overload Fixed Blueprints weren't scaling super tile costs Disable vibration for trap tile
MINORVersion 0.10.6
Added Export/Import buttons in main menu Select/Clear all buttons for blueprint create Changed Export/Import blueprint now uses files instead of clipboard Fixed Performance tweaking Made mission 1.4 u
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