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UPDATE (Optimization, gameplay improvements etc.)
October 12, 2018by On a Roll - Studio
GamePatchNote Digest
On a Roll Patch Notes — October 12, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey hey extreme sporters!
Finally a new UPDATE! Thanks for your patience.
NOTE: MAKE SURE TO CHECK THE INTEGRITY OF YOUR LOCAL FILES. You can do this by right clicking On a Roll in your Steam library and then navigating to the LOCAL FILES tab. Then simply click 'VERIFY INTEGRITY OF GAME FILES...' and wait for it to finish.
Here are some of the things you can expect in the new update:
- Added Inverse Kinematics to the avatars feet, this system makes sure that the feet always nicely align to the surface and also prevents the feet from sinking through the ground.
- You can now skate over low obstacles such as curbs and low ledges without bumping into them or without the need to jump.
- The avatar now turns its head slightly whenever you turn the camera (only while standing still)
- 2 NEW droppable object added.
- Changed Cess slide input: instead of tapping the cess slide input once, players are now required to hold the input for as long as they wish to keep up the trick.
- Optimisation: Far less in-game loading hiccups, although there is still an occasional stutter.
- Improved reaction time for reversing (L1/R1), should feel a lot more responsive now.
- Pumping on quarterpipes no longer requires you to release the acceleration button, you can just keep holding while rolling up and the avatar will give it his maximum push.
- Lots of previously un-grindable rails are now grindable.
- these are the major improvements, there's a bunch more small tech stuff which has improved as well.
- Added support for NVIDIA Ansel which enables players to create up to 64K screenshots etc..
That's it for now, hope you enjoy!
Cheers!
Jelle