Ogre Tale News — October 29, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Thanks for your patience, everyone! Another bugfix patch has gone in featuring more quality-of-life updates.
These include:
- Damage displayed on the screen is 10x the damage being calculated internally (bigger numbers are more exciting, after all!). But previously, the total damage calculation reported was not properly reflecting this. This has now been fixed so that all damage reported displays the correctly inflated statistics.
- The achievement that was previously set to unlock when your cumulative damage total hit 8 million has now been reduced to 4 million to help curb unnecessary grinding.
- The much-requested ability to exit the game from within its main menu has now been added -- it's the fourth selection under HELP & OPTION.
- Key config has been added for keyboard users.
A number of other bugfixes and tweaks have been implemented as well, mostly in response to player feedback -- so thank you, everyone who reported issues! You really helped make a difference, bringing numerous extremely specific issues to light so that we could make this game a little bit better.
Additional changes due to the inclusion of key config:
Before this update, 2 players could play on a single keyboard, with player 1 using W A S D B J G H T Y U I 2 1 and player 2 using ↑ ← ↓ → L + 9 0 1 2.
This is no longer possible, as one keyboard is now regarded as a single control device, associated with only one single player (and there is no support for multiple keyboards at one time).
Control devices are auto-assigned to players, with controllers receiving preference over the keyboard as follows:
- No controller connected - keyboard is assigned to player 1
- 1 controller connected - keyboard is assigned to player 2
- 2 controllers connected - keyboard is assigned to player 3
- 3 controllers connected - keyboard is not used
Additionally, if a controller is removed during play, the control settings should automatically update to the appropriate state as noted above.
Finally, though not an update to the game itself, we wanted to also note that alongside this patch,
Steam trading cards for Ogre Tale are also now available!
We want to thank all the fans once again for their bug reports and feedback on the Steam Community forums, and urge you to please keep them coming! We're still working with the developers to fix as many issues as we can, and really appreciate your patience and support along the way.
Our focus moving forward will be as follows:
Planned for completion by the end of November:
- Addition of Chinese support (both traditional and simplified).
Planned for completion by the end of the year:
- Tweaks to game difficulty per player feedback.
- Improvements to the shop UI.
- Fixes and tweaks to various enemy encounters.
- Increasing the scope and functionality of gameplay through the addition of story elements, difficulty adjustments, new uses for money, etc.