Obsideo News — September 4, 2024
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hey everyone, firstly I wanted to apologise for how long this took, I did plan on releasing this weeks ago like I said in my last post, but I had a massive issue right before releasing it where multiplayer just... stopped working, I won't get too technical but I had to completely port my project into a clean project which unfortunately took me 3 weeks to do, as I was focusing on trying to fix the none-issue, and I didn't even know porting it would work.
Mod Support
Documentation for everything: here
Because I want this as perfect as possible, and this is all completely new to me, I'm going to do everything in a Tier system, so I don't have to focus on trying to get everything compatible with mods all at once, and I can focus on each element giving it the love and attention it needs. I don't know what will be the next "Tier" but our first one is custom maps.
Players from inside the main menu now have the ability to upload custom maps to the steam workshop for anyone else who plays obsideo to try out, and play with their friends.

Please, please, please read the documentation I've linked at the top as it explains exactly how to go about uploading these mods, where to find them in your Obsideo directory, and how to share them with your friends, its vital that you read and understand the documentation before trying to upload a custom map.
I will be improving upon and adjusting the documentation based on user feedback, so if you have any, let me know below!
Level Builder
Documentation for everything: here
Obsideo now has a built-in level builder, this means anyone who owns Obsideo can make custom maps for it, you don't need to download Unreal Engine, or use any other software, I want it to be as accessable to everyone as absolutely possible, and I believe this is the best way to do it.

Again, like I said above, please read the documentation when stepping into this, theres a lot of "Hidden" features that are required to make each map actually playable and fun, if you have any suggestions for the documentation on this, I'd love to hear them too!
Thank You
This has been an update I've been wanting to do since I released Obsideo 3(!!!!) years ago now and I'm so happy that it's finally here, and everyone can get to making their own maps for the game. As I said above, theres a lot more to come from modding, from custom interactions, all the way through to custom ghosts, I want you to be able to make whatever you want inside of the Obsideo Universe, I can't wait to see what you all come up with, thank you again everyone!
- Kyle.