GamePatchNote Digest
Objects in Space Patch Notes — February 25, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Yesterday version 0.9.9.1 went live!
Here are the patch notes for the update (sorry for the delay):
Version 0.9.9.1 Patch Notes
Alterations:
- Attack logic altered to open the AI attack ranges a bit more.
- Attack logic altered to make AI attack patterns a bit more variable and intelligently chosen.
- AI vessels react better to being fired upon when they are stalking a target.
- Characters turn to face you when you talk to them.
- Nerfed the Ceres MkIII a tiny bit in its stock variation.
General:
- Fixed a bug where optimised modules were cheaper than they should have been.
- Fixed a bug where commodities would sell for 0c at the lowest rather than 1c.
- Fixed a bug where having multiple modules of the same sort and disconnecting/reconnecting them could cause problems in the engine room.
- Fixed an issue where the bearing to a target would flicker when close to 0 degrees.
- Fixed a bug where airlocks would sometimes appear invisible.
- Fixed a bug where sometimes the top few jump buttons did not appear when you had a working jump drive.
- Corrected the colour of cones on green and blue tone navmaps to match the main display.
- Fixed a bug which meant ads would always be fading in when you enter a room.
- Fixed some text rendering bugs in the module sales screen.
- Fixed a graphical glitch in the "Sell Module" button on the module sales screen.
- Many clipping and graphical glitches with space station rooms fixed.