OBEY Patch Notes — December 18, 2019
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The newest version of OBEY is RELEASED! v.46
Tournaments!
Auto-tournaments have been added! These will now run weekly and monthly on official servers. Placing 1st-3rd in these tournaments earns permanent trophies. Trophies are markings that show next to your name in all future matches!
Winning 1st in the monthly tournament will earn you a unique 1st place trophy!
Running tournaments without trophies on your own servers is now possible too (of course), as well as the ability to run a 'off-the-books' tournament without mod privileges by way of the /tourney command which simply prints out the tallied scores of the past x matches for you.
type /info in any server if you want to know if and when the next tournament will be run there!

NOTE: If you think you will care about trophies you earn (and not lose them if you reinstall OBEY or if your hard drive gets lost/stolen/fried), you may want to email your OBEY profileID to yourself so you can get it back if your installation gets deleted/lost. It is found in playerPrefs.txt (look for profileID=xxxxxx). See bottom of this post for more info about OBEY's profileID.
Another fun change added this time is the ability to use the pointer to extract small amounts of cash from fellow bunnies! Shoot a bunny directly with a pointer and they will drop 10 cents!

FEAR THE SNITCH!
Some other changes include the fix for the annoying mouse bug that had creeped in as well as adding the new ability to create language mods for OBEY:
The language file (translations.tsv) is now no longer included inside the game executable and is now a data file, so you can make workshop mods that include any language you are willing to translate or... make every other word in the GUI a curse word, or make the GUI in Pig Latin if you want.
OH!.. and a ton of things have been fixed or improved in the tutorial... hopefully helps new players a bit, although there is still a lot more that could be improved on it.
And if you haven't already.. JOIN US ON DISCORD! ^ _ ^
Here is the changelist for v.46:
- added autoTournament feature that allows servers to run tournaments at scheduled times
- added allowModsToStartTournaments server setting that controls whether mods can run tournaments or give trophies
- added /forceStartTournament command that mods can use to start a tournament (if allowed on the server).
- added /info command now also lists next tourney date, if available
- added if a bunny is shot directly with a pointer, money is dropped (10 by default)
- added OBEY translation modifications: Game text is now defined in translations.tsv data file
- added "time has run out" message (it was feeling like round ended randomly)
- added roboPayAmount server setting: this sets how much robo pays with their money directive (default now 50, was 25)
- added amountDroppedByPointerShot server setting: how much is dropped when bunny is hit by pointer (default 10)
- fixed bug where mouse would appear incorrectly over the game window
- fixed bug where changing your name in the options did not change it in the menu
- fixed bug where sometimes the server would not reset the round properly
- fixed bug where trophies could not be given to players that had spaces in their name
- fixed various bugs in the tutorial
- improved tutorial dropship and purchasing to be much closer to how the game works
- improved fire effects so that fires don't behave alike if they spawn in the same frame
- improved if bot asks player to press D for autopay, it now tells you to do it on the feed box
- improved cleaned up master server connection code
- changed updated translations
- changed price of pointer from 40 to 150
- changed default amount that robo pays with their money directive from 25 to 50
- changed minor things on official maps
- changed pointer recharge rate from 6 seconds to 4 seconds
- rewrote directives systems to handle pointer 'trolling' and the incoming blueprints feature
- removed kickOnCycle server setting
Technical notes about profileIDs:
This basically acts like a password. It can be any text you want, but if you happen to coincide your playerID with someone else - your stats will stack and be shared! You also won't be able to participate in the same match. So make it unique! :)
You may wonder why I don't just use your unique SteamID for this. The reason is because OBEY is a DRM free game. If I used the SteamID, then anyone could just find your Steam account and be you in OBEY. Well, then one might suggest to hash the SteamID and use that... but someone else could just take your SteamID and hash it accordingly too if they wanted to 'steal your OBEY identity'. That is why it works the way it does.
You can also get it by typing /playerid in the game, but getting it this way doesn't let you select/copy/paste it.