GamePatchNote Digest
OBEY Patch Notes — March 18, 2020
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Hi Everyone!
ːhappybunnyːI hope you are all staying safe and healthy from the Coronavirus!
(Although, I am fairly sure I have it. Seriously.)
Anyway, that just means having a cough and staying isolated for me, and more updates for YOU!
(if you are worried, I'm alright: so far cough/sore throat/some crap in my chest have been very minor, and am otherwise in excellent health)
So right now I am very happy to publish another update to OBEY! I am excited to report that we are getting very close to version 1.0!
The major features I want to share are:
- Bunny VOIP whispering! This means bunnies can secretly speak to other nearby bunnies. But, of course, it can't be this simple. Robo, can counter this with sensors. Any whispering done within range of a sensor (either placed, carried, dormant - doesn't matter) will be intercepted and also heard by robo! It's probably best to stay away from them if you are a bunny! Robo can also intercept voice by looking right at a whispering bunny with his light. This can be used to also have a private exchange with a bunny.
One detail to note is that voices intercepted by the light are intercepted anonymously (robo cannot see your name). If you are intercepted by a sensor he will see your name and hear your voice... anyway - try it out, and hopefully you agree it makes sense this way (otherwise robo can just look at you and force you to speak to ID you). The way I made it for now, if robo is trying to ID a bunny by making him speak next to a sensor, that bunny can counter by obtaining his own sensor and sparking confusion. Also, I can't wait to carry a sensor with me and privately taunt robo as I approach hehehe. ːbunnywinkː
(you can whisper by using hte R or LSHIFT keys by default) - A brand new title screen! I made this screen using the amazing fan art illustrated by David Müller aka kopfstoff during some of the early days of OBEY development in 2015. Obviously a very talented dude who graciously allowed me to use it to make the assets for the title! David you are a badass... and as I always say: when something is made with love, it ALWAYS shows through!
- One last minor gameplay change that might have a gameplay effect are lights: lights have been made brighter and now cast shadows (except on low quality settings). The shadows can potentially give away a moving bunny. Anyway, let's see how this one plays out.

Our new title screen!
So yea! I can't wait to see you all in the game and have some matches where we can see what can be done with the new whisper feature, and figure out how sensors can be used creatively to counter!
Here's the official changelist
v .47r0
- added local voice whisper. bunnies can now whisper to each other with voice.
- added sensors detect voice whispers and will intercept them for robo!
- added whisper key. Default keys are lshift or R
- added new title screen (special thanks to kopfstoff/David Müller for orignal artwork)
- added /cancelTournament command that a mod can used to cancel a running tournament
- added loading screen tip to teach whispering feature with sensors
- improved if bunny is already carrying a collar, it will bias to pick up something different before picking up another collar
- improved help instruction for laser wall length which said 9 units. Changed to 3. 9 was technically correct but 3 is clearer
- improved quality of loading screen textures
- changed: placeable lights now cast shadows on normal and high settings (movement that can give away a walking bunny)
- changed: increased brightness and range of placeable lights
- changed: slightly lowered the barrier in the dropship
- changed: placed sensors now also intercept both chat and voice whispers
- changed: removed score bonus indicator from tutorial, at this time it is cut from the game, so the tut shouldn't have it.
- changed: added shadows to dropship spotlight in high settings
- fixed bug where robo's reticle could show in the air for bunnies after being subverted
- fixed bug where a player could lose a tournament by coming back as spectator. Winning players now join before others.
- fixed bug where special tournament server name title would not show in the server list
- fixed bug if there is a tournament tie between 2 players, both players will receive the higher trophy
- fixed hack where a player could change their or others gui text color by typing in formatting characters