Update 4.1: Small Polish Update
Null Vector Patch Notes — March 1, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Update 4.1 is just a small update/patch to polish up Update 4. There's no significant new content in this update (that's for Update 5!).
This mini-update includes a bunch of fixes and balancing to audio, added a short tutorial to get new players into the game quicker, and updated music for Sectors 1-3 in Standard mode.
The mini-update also includes 1 balance change to Hell Mode (thanks, Osiluss!) as well as some minor bug fixes and visual polish.
As you may have noticed, Null Vector finally has a price tag. Nothing will change for everyone who downloaded the game during the free period, you can continue to enjoy Null Vector like before. I also want to thank everyone who downloaded the game during the free period, your feedback in the community pages has helped shape Null Vector immensely.
Thank you!
- Alex (@OpticalOverride)
Full Change Log:
Content:
- New intro tutorial (only plays once, it should take players who already know how to play less than 30 seconds all together)
- teaches movement, shooting, machines/menus, teleporters and ship parts
- Updated music tracks for Sectors 1-3 in Standard mode
Balance:
- Enemy: added a small delay to the cross lasers for the chasing enemies in Sectors 3 and 4 in Hell Mode
Additional Changes:
- Audio: volumes adjusted for about a dozen sounds in game and a handful of sound files
- Audio: default audio levels changed (Music = 80%, SFX = 70%). You may have to readjust your desired sound levels
- Audio: increment/decrement adjustment granularity of Music/SFX volume levels in pause menu increased from 10% to 5%
- Audio: music duck volume threshold reduced from -30 db to -22 db (music was ducking the SFX too much, especially in the new Hell Mode)
- Audio: new, shorter stinger for Hell Mode (main menu -> Hell Mode)
- Misc: new transition into Hell Mode for the new stinger
- Misc: chest polish: text that appears when in interact range, can't push it around anymore (your ship flies over it now), and explosion VFX/SFX
Bug Fixes:
- popups no longer "pause" when the game is paused, cluttering up the pause menu (they'll fade away normally)
- follower 2 and follower 3 after-death effects no longer occur in Hell Mode when destroyed by an allied Bot