Null Vector Patch Notes — May 3, 2018
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
Null Vector is officially released!
Update 5 is also live, which brings with it a bunch of new content, some balance changes, as well as polish, new features, and bug fixes.
Mini-bosses have now been added, denoted by "{B}" on their teleporters. 2 of these new rooms will spawn per run, each containing 1 of 3 unique mini-bosses. Completing these rooms is difficult, but has the potential to drop high level ship parts and other loot as a reward.
A new challenge room type, Hold the Zone, has been added to the existing two challenge room types. It's a fun, king of the hill style mode that adds some nice variety to the challenge rooms.
This update also includes 7 new unlockable Modifiers, the new "Mortar Bot" ship part, and 2 new machines. The high score menu has also been updated and now allows you to view stats such as kills and active modifiers for newly achieved high scores. The full change log can be found below.
As a side note, we've also created a brand new trailer to celebrate the launch - you can view it here:
https://www.youtube.com/watch?v=1TU-d-z-kTc
Above all else, I'm delighted to say, we finally got there! It's been an incredible 16 months of development, with many ups, a few downs, and lots of great responses from the community. I want to again thank everyone who participated during Null Vector's Early Access. Your feedback was amazing and has shaped Null Vector into something I'm very proud to finally release. Also want to give a special thank you to Adam Alake for the amazing music, sound effects, and trailers. You did a fantastic job, Null Vector wouldn't be the same without you.
Thank you and enjoy!
- Alex (Optical Override)
Changelog:
Content:
- New mini-boss rooms with 3 unique mini-bosses.
- New challenge room type, "Hold the Zone".
- Mortar Bot ship part.
- Crusher machine.
- Auto-Welder machine.
- 7 new difficulty modifiers.
- 2 new room obstacle configurations.
Balance:
- Loot: HP spawn rates in both 1 and 2 wave-type rooms reduced 15%.
- Loot: Crystals spawn rates on wave-type room completion lowered from one Crystal "guaranteed" every 2 rooms, to one every 3 rooms.
- Modifiers: Iron Boss now also adds 25% HP to mini-bosses as well as the final boss.
- Parts: Laser max upgrade changed to 1 (part can't be upgraded, find additional parts to stack laser property and gain accuracy bonus).
Additional Changes:
- Pause Menu: activated modifiers are now visible as icons at the bottom of the pause menu's main menu.
- Visuals: floor now "spawns" and "despawns" when teleporting between rooms (weird side note: the floor sliding between rooms was initially built for VR; it was used to keep the player visually "grounded" to help reduce motion sickness).
- Modifiers: 2 renamed: "High Velocity 1" -> "High Velocity", "HP Spawn Rate" -> "Where's the HP?".
- Modifiers: modifier icons shown in win screen stats.
- Modifiers: any newly unlocked modifiers are now displayed after killing the boss.
- Main Menu: scrolling left/right in Scores menu screen now changes the high score table type (removed the strange temporary menu switching using button presses).
- High Score: run stats are now saved for high scores and are viewable from the High Scores menu (kills, rooms cleared, sector reached, specific modifiers used).
- High Score: default high scores have been added (may push your old, lower scores off the bottom of the table).
- 2 Player: darkened the color of enemies targeting player 2.
- Polish: 2 player sector complete upgrade screen visually updated, added audio as well.
- Polish: pressing "Cancel" closes the map as well as pressing the map button (B button on Xbox controller, Q button on keyboard).
- Polish: Upgrade machine menu replaces Cost: xC with "Max Upgrade Limit" when part can't be upgraded (noticed a few players get confused here).
Bug Fixes:
- Fixed Nanobots spawn probability persisting after dropping all Nanobots parts.
- Fixed Weapon stat menu for Multi-Shot (showed x/3, now correctly shows x/4 as there are 3 additional levels of Multi-Shot from the starting weapon).
- Fixed a rare bug where the player could inflict damage after getting killed which could have strange effects on the game state.
- Fixed a bug where you could pause while a machine's menu was active (could create strange, game-breaking scenarios with some machines).
- Fixed a "bug" where completing either a Collect or Hold the Zone challenge room in Sector 6 by killing all enemies could crash if the last burst of enemies contained a level 4 follower enemy.
- Fixed a bug in 2 player collect rooms on Sector 6 where killing splitter enemies caused multiple new enemies to spawn.