Nucleares Patch Notes — April 12, 2026
Aggregated from Steam, cross-tracked with Battle.net coverage on GamePatchNote.
The following improvements and fixes were implemented:
- Fixed a visual issue in the control rod drive room that sometimes allowed the reactor vessel water to be visible.
- Fixed a bug that prevents setting the power of the control rods motors to more than 100 watts.
- Fixed a bug preventing AO from finding repair points when requested to perform a scan.
- Fixed a bug in AO's startup sequence when remote control mode is activated.
- Fixed a visual bug in the shadows cast by AO when being operated remotely.
- Fixed a bug that incorrectly classified an interior zone (at the entrance to the distribution area) as the plant's exterior.
- Fixed a bug preventing the on-screen message "The internal log is intended for debugging" from being dismissed.
- Fixed a bug that allowed changing DLC options during gameplay.
- Fixed a bug that caused AO to fall off the map when remotely controlled.
- Improved the outdoor ambient lighting matrix to react more realistically to daylight.
- Improved AO's control system when operated remotely.
- Reviewed and corrected UI and help text for grammar, typos, and terminology (English localization).
Cooperative Mode: Fusion 2.0 Implementation \
- Fixed a bug in the co-op mode control app where the host was not counted as a connected player.
- Fixed a bug in the co-op lobby where players could join a room even if the host and client were running different game versions.
- Fixed a bug causing excessive network update rate, leading to client desynchronization.
- Added a notice displayed upon connecting, informing players of the current state of cooperative mode, its progress, and pending features.
- Removed the "Host" role from the cooperative mode control app, as it cannot be assigned to a connected player.
- Synced the tablet Checklist app with connected clients.
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